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#pragma once
#include "BlockHandler.h"
#include "../Doors.h"
class cBlockFenceGateHandler :
public cBlockHandler
{
public:
cBlockFenceGateHandler(BLOCKTYPE a_BlockType) :
cBlockHandler(a_BlockType)
{
}
virtual bool GetPlacementBlockTypeMeta(
cWorld * a_World, cPlayer * a_Player,
int a_BlockX, int a_BlockY, int a_BlockZ, char a_BlockFace,
int a_CursorX, int a_CursorY, int a_CursorZ,
BLOCKTYPE & a_BlockType, NIBBLETYPE & a_BlockMeta
) override
{
a_BlockType = m_BlockType;
a_BlockMeta = cDoors::RotationToMetaData(a_Player->GetRotation() + 270);
return true;
}
virtual void OnUse(cWorld * a_World, cPlayer * a_Player, int a_BlockX, int a_BlockY, int a_BlockZ, char a_BlockFace, int a_CursorX, int a_CursorY, int a_CursorZ) override
{
NIBBLETYPE OldMetaData = a_World->GetBlockMeta(a_BlockX, a_BlockY, a_BlockZ);
NIBBLETYPE NewMetaData = cDoors::RotationToMetaData(a_Player->GetRotation() + 270);
OldMetaData ^= 4; //Toggle the gate
if ((OldMetaData & 1) == (NewMetaData & 1))
{
// Standing in front of the gate - apply new direction
a_World->SetBlockMeta(a_BlockX, a_BlockY, a_BlockZ, (OldMetaData & 4) | (NewMetaData & 3));
}
else
{
// Standing aside - use last direction
a_World->SetBlockMeta(a_BlockX, a_BlockY, a_BlockZ, OldMetaData);
}
}
virtual bool IsUseable(void) override
{
return true;
}
} ;
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