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path: root/source/Blocks/BlockFenceGate.h
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#pragma once

#include "BlockHandler.h"
#include "../Doors.h"





class cBlockFenceGateHandler :
	public cBlockHandler
{
public:
	cBlockFenceGateHandler(BLOCKTYPE a_BlockType)
		: cBlockHandler(a_BlockType)
	{
	}

	void OnPlaced(cWorld * a_World, int a_BlockX, int a_BlockY, int a_BlockZ, int a_Dir)
	{

	}

	void PlaceBlock(cWorld * a_World, cPlayer * a_Player, NIBBLETYPE a_BlockMeta, int a_BlockX, int a_BlockY, int a_BlockZ, char a_Dir)
	{
		a_BlockMeta = cDoors::RotationToMetaData(a_Player->GetRotation() + 270);
		a_World->SetBlock(a_BlockX, a_BlockY, a_BlockZ, m_BlockType, a_BlockMeta);
		OnPlacedByPlayer(a_World, a_Player, a_BlockX, a_BlockY, a_BlockZ, a_Dir);
	}

	void OnUse(cWorld * a_World, cPlayer * a_Player, int a_BlockX, int a_BlockY, int a_BlockZ)
	{
		char OldMetaData = a_World->GetBlockMeta(a_BlockX, a_BlockY, a_BlockZ);
		char NewMetaData = cDoors::RotationToMetaData(a_Player->GetRotation() + 270);
		OldMetaData ^= 4; //Toggle the gate
		if((OldMetaData & 1) == (NewMetaData & 1)){
			//Standing in front of the gate - apply new direction
			a_World->SetBlockMeta(a_BlockX, a_BlockY, a_BlockZ, (OldMetaData & 4) | (NewMetaData & 3));
		}
		else
		{
			//Standing aside - use last direction
			a_World->SetBlockMeta(a_BlockX, a_BlockY, a_BlockZ, OldMetaData);
		}
	}

	virtual bool IsUseable() override
	{
		return true;
	}
} ;