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#pragma once
#include "BlockHandler.h"
class cBlockFlowerPotHandler :
public cBlockHandler
{
public:
cBlockFlowerPotHandler(BLOCKTYPE a_BlockType)
: cBlockHandler(a_BlockType)
{
}
virtual void ConvertToPickups(cItems & a_Pickups, NIBBLETYPE a_BlockMeta) override
{
a_Pickups.push_back(cItem(E_ITEM_FLOWER_POT, 1, 0));
if( a_BlockMeta == 0 ) return;
cItem & Plant = cItem(E_ITEM_RED_ROSE, 1, 0);
switch( a_BlockMeta )
{
case 1: Plant = cItem(E_ITEM_RED_ROSE, 1, 0); break;
case 2: Plant = cItem(E_ITEM_YELLOW_FLOWER, 1, 0); break;
case 3: Plant = cItem(E_ITEM_SAPLING, 1, E_META_SAPLING_APPLE); break;
case 4: Plant = cItem(E_ITEM_SAPLING, 1, E_META_SAPLING_CONIFER); break;
case 5: Plant = cItem(E_ITEM_SAPLING, 1, E_META_SAPLING_BIRCH); break;
case 6: Plant = cItem(E_ITEM_SAPLING, 1, E_META_SAPLING_JUNGLE); break;
case 7: Plant = cItem(E_ITEM_RED_MUSHROOM, 1, 0); break;
case 8: Plant = cItem(E_ITEM_BROWN_MUSHROOM, 1, 0); break;
case 9: Plant = cItem(E_ITEM_CACTUS, 1, 0); break;
case 10: Plant = cItem(E_BLOCK_DEAD_BUSH, 1, 0); break;
case 11: Plant = cItem(E_BLOCK_TALL_GRASS, 1, E_META_TALL_GRASS_FERN); break;
}
a_Pickups.push_back(Plant);
}
void OnUse(cWorld * a_World, cPlayer * a_Player, int a_BlockX, int a_BlockY, int a_BlockZ)
{
char Meta = a_World->GetBlockMeta( a_BlockX, a_BlockY, a_BlockZ );
if( Meta ) return;
switch( a_Player->GetEquippedItem().m_ItemType )
{
case E_ITEM_RED_ROSE: Meta = 1; break;
case E_ITEM_YELLOW_FLOWER: Meta = 2; break;
case E_ITEM_SAPLING:
{
switch( a_Player->GetEquippedItem().m_ItemDamage )
{
case E_META_SAPLING_APPLE: Meta = 3; break;
case E_META_SAPLING_CONIFER: Meta = 4; break;
case E_META_SAPLING_BIRCH: Meta = 5; break;
case E_META_SAPLING_JUNGLE: Meta = 6; break;
}
break;
}
case E_ITEM_RED_MUSHROOM: Meta = 7; break;
case E_ITEM_BROWN_MUSHROOM: Meta = 8; break;
case E_ITEM_CACTUS: Meta = 9; break;
case E_BLOCK_DEAD_BUSH: Meta = 10; break;
case E_BLOCK_TALL_GRASS:
if( a_Player->GetEquippedItem().m_ItemDamage == E_META_TALL_GRASS_FERN ) Meta = 11; break;
}
cItem Item(a_Player->GetEquippedItem().m_ItemType, 1);
a_Player->GetInventory().RemoveItem(Item);
a_World->SetBlockMeta( a_BlockX, a_BlockY, a_BlockZ, Meta );
}
virtual bool IsUseable() override
{
return true;
}
} ;
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