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#pragma once
#include "BlockHandler.h"
#include "../World.h"
#include "../Ladder.h"
class cBlockLadderHandler :
public cBlockHandler
{
public:
cBlockLadderHandler(BLOCKTYPE a_BlockType)
: cBlockHandler(a_BlockType)
{
}
virtual void PlaceBlock(cWorld * a_World, cPlayer * a_Player, NIBBLETYPE a_BlockMeta, int a_BlockX, int a_BlockY, int a_BlockZ, char a_Dir) override
{
a_World->SetBlock(a_BlockX, a_BlockY, a_BlockZ, m_BlockType, cLadder::DirectionToMetaData(a_Dir));
OnPlacedByPlayer(a_World, a_Player, a_BlockX, a_BlockY, a_BlockZ, a_Dir);
}
virtual bool CanBePlacedAt(cWorld * a_World, int a_BlockX, int a_BlockY, int a_BlockZ, char a_Dir) override
{
AddDirection( a_BlockX, a_BlockY, a_BlockZ, a_Dir, true );
return a_World->GetBlock( a_BlockX, a_BlockY, a_BlockZ ) != E_BLOCK_AIR;
}
virtual bool CanBeAt(cWorld * a_World, int a_BlockX, int a_BlockY, int a_BlockZ) override
{
char Dir = cLadder::MetaDataToDirection(a_World->GetBlockMeta( a_BlockX, a_BlockY, a_BlockZ));
return CanBePlacedAt(a_World, a_BlockX, a_BlockY, a_BlockZ, Dir);
}
virtual const char * GetStepSound(void) override
{
return "step.wood";
}
} ;
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