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#pragma once

#include "BlockHandler.h"





class cBlockMushroomHandler :
	public cBlockHandler
{
public:
	cBlockMushroomHandler(BLOCKTYPE a_BlockID)
		: cBlockHandler(a_BlockID)
	{
	}


	virtual void ConvertToPickups(cItems & a_Pickups, NIBBLETYPE a_BlockMeta) override
	{
		// Reset meta to 0
		a_Pickups.push_back(cItem(m_BlockID, 1, 0));
	}


	virtual bool CanBeAt(cWorld * a_World, int a_X, int a_Y, int a_Z) override
	{
		switch (a_World->GetBlock(a_X, a_Y - 1, a_Z))
		{
			case E_BLOCK_GLASS:
			case E_BLOCK_CACTUS:
			case E_BLOCK_ICE:
			case E_BLOCK_LEAVES:
			case E_BLOCK_AIR:
			{
				return false;
			}
		}
		return true;
	}


	virtual bool DoesAllowBlockOnTop(void) override
	{
		return false;
	}

	
	virtual bool CanBePlacedOnSide(void) override
	{
		return false;
	}
	

	virtual const char * GetStepSound(void) override
	{
		return "step.grass";
	}
} ;