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#pragma once
#include "BlockHandler.h"
#include "../World.h"
class cBlockRedstoneHandler :
public cBlockHandler
{
public:
cBlockRedstoneHandler(BLOCKTYPE a_BlockType);
virtual void OnDestroyed(cWorld * a_World, int a_BlockX, int a_BlockY, int a_BlockZ) override;
virtual bool DoesAllowBlockOnTop(void) override
{
return false;
}
virtual bool CanBeAt(int a_RelX, int a_RelY, int a_RelZ, const cChunk & a_Chunk) override
{
return ((a_RelY > 0) && g_BlockIsSolid[a_Chunk.GetBlock(a_RelX, a_RelY - 1, a_RelZ)]);
}
virtual void ConvertToPickups(cItems & a_Pickups, NIBBLETYPE a_BlockMeta) override
{
// Reset meta to 0
a_Pickups.push_back(cItem(E_ITEM_REDSTONE_DUST, 1));
}
virtual bool CanBePlacedOnSide(void) override
{
return false;
}
} ;
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