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#pragma once

#include "BlockHandler.h"





class cBlockSnowHandler :
	public cBlockHandler
{
public:
	cBlockSnowHandler(BLOCKTYPE a_BlockType)
		: cBlockHandler(a_BlockType)
	{
	}
	
	
	virtual bool DoesIgnoreBuildCollision(void) override
	{
		return true;
	}
	

	virtual void ConvertToPickups(cItems & a_Pickups, NIBBLETYPE a_BlockMeta) override
	{
		a_Pickups.push_back(cItem(E_ITEM_SNOWBALL, 1, 0));
	}


	virtual bool CanBeAt(int a_RelX, int a_RelY, int a_RelZ, const cChunk & a_Chunk) override
	{
		return (a_RelY > 0) && g_BlockIsSnowable[a_Chunk.GetBlock(a_RelX, a_RelY - 1, a_RelZ)];
	}
	
	
	virtual bool DoesDropOnUnsuitable(void) override
	{
		return false;
	}
	

	virtual const char * GetStepSound(void) override
	{
		return "step.cloth";
	}
} ;