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#pragma once
#include "BlockHandler.h"
class cBlockSnowHandler : public cBlockHandler
{
public:
cBlockSnowHandler(BLOCKTYPE a_BlockID)
: cBlockHandler(a_BlockID)
{
}
virtual bool IgnoreBuildCollision() override
{
return true;
}
virtual int GetDropID() override
{
return E_ITEM_SNOWBALL;
}
virtual char GetDropCount() override
{
return 4;
}
virtual bool CanBeAt(cWorld *a_World, int a_X, int a_Y, int a_Z) override
{
return a_World->GetBlock(a_X, a_Y - 1, a_Z) != E_BLOCK_AIR;
}
virtual bool DropOnUnsuitable() override
{
return false;
}
virtual AString GetStepSound(void) override
{
return "step.cloth";
}
};
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