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#pragma once
#include "BlockEntity.h"
#include "UI/WindowOwner.h"
#include "ItemGrid.h"
namespace Json
{
class Value;
};
class cClientHandle;
class cServer;
class cNBTData;
// tolua_begin
class cChestEntity :
public cBlockEntity,
public cBlockEntityWindowOwner
{
typedef cBlockEntity super;
public:
cChestEntity(int a_BlockX, int a_BlockY, int a_BlockZ); // Used while generating
// tolua_end
cChestEntity(int a_BlockX, int a_BlockY, int a_BlockZ, cWorld * a_World);
virtual ~cChestEntity();
virtual void Destroy();
static const char * GetClassStatic() { return "cChestEntity"; }
// tolua_begin
const cItem & GetSlot(int a_Slot) const { return m_Contents.GetSlot(a_Slot); }
void SetSlot(int a_Slot, const cItem & a_Item ) { m_Contents.SetSlot(a_Slot, a_Item); }
// tolua_end
bool LoadFromJson( const Json::Value& a_Value );
// cBlockEntity overrides:
virtual void SaveToJson(Json::Value& a_Value ) override;
virtual void SendTo(cClientHandle & a_Client) override;
virtual void UsedBy(cPlayer * a_Player); // tolua_export
/// Opens a new chest window for this chests. Scans for neighbors to open a double chest window, if appropriate.
void OpenNewWindow(void);
const cItemGrid & GetContents(void) const { return m_Contents; }
cItemGrid & GetContents(void) { return m_Contents; } // tolua_export
static const int c_ChestWidth = 9;
static const int c_ChestHeight = 3;
private:
cItemGrid m_Contents;
} ; // tolua_export
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