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#pragma once
#include "BlockEntity.h"
#include "UI/WindowOwner.h"
#include "Item.h"
namespace Json
{
class Value;
}
class cClientHandle;
class cServer;
class cDispenserEntity :
public cBlockEntity,
public cBlockEntityWindowOwner
{
public:
cDispenserEntity(int a_X, int a_Y, int a_Z, cWorld * a_World);
virtual ~cDispenserEntity();
virtual void Destroy();
bool LoadFromFile(cFile & a_File); // deprecated format
bool LoadFromJson(const Json::Value& a_Value );
virtual void SaveToJson(Json::Value& a_Value ) override;
virtual void SendTo(cClientHandle & a_Client) override;
// Returns true if there's any change, forcing the chunk to go dirty.
bool Tick( float a_Dt );
virtual void UsedBy( cPlayer * a_Player ) override;
const cItem * GetSlot(int i) const { return &(m_Items[i]); }
void SetSlot(int a_Slot, const cItem & a_Item);
private:
cItem * m_Items;
};
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