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#pragma once
#include "Entity.h"
#include "../Item.h"
class cPlayer;
// tolua_begin
class cPickup :
public cEntity
{
// tolua_end
typedef cEntity super;
public:
CLASS_PROTODEF(cPickup);
cPickup(double a_X, double a_Y, double a_Z, const cItem & a_Item, float a_SpeedX = 0.f, float a_SpeedY = 0.f, float a_SpeedZ = 0.f); // tolua_export
cItem & GetItem(void) {return m_Item; } // tolua_export
const cItem & GetItem(void) const {return m_Item; }
virtual void SpawnOn(cClientHandle & a_ClientHandle) override;
virtual bool CollectedBy(cPlayer * a_Dest); // tolua_export
virtual void Tick(float a_Dt, cChunk & a_Chunk) override;
/// Returns the number of ticks that this entity has existed
int GetAge(void) const { return (int)(m_Timer / 50); } // tolua_export
/// Returns true if the pickup has already been collected
bool IsCollected(void) const { return m_bCollected; } // tolua_export
private:
Vector3d m_ResultingSpeed; //Can be used to modify the resulting speed for the current tick ;)
Vector3d m_WaterSpeed;
/// The number of ticks that the entity has existed / timer between collect and destroy; in msec
float m_Timer;
cItem m_Item;
bool m_bCollected;
}; // tolua_export
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