summaryrefslogtreecommitdiffstats
path: root/source/Entities/ProjectileEntity.h
blob: cf107e15bbaa176f986e852eff5e834291e7fafe (plain) (blame)
1
2
3
4
5
6
7
8
9
10
11
12
13
14
15
16
17
18
19
20
21
22
23
24
25
26
27
28
29
30
31
32
33
34
35
36
37
38
39
40
41
42
43
44
45
46
47
48
49
50
51
52
53
54
55
56
57
58
59
60
61
62
63
64
65
66
67
68
69
70
71
72
73
74
75
76
77
78
79
80
81
82
83
84
85
86
87
88
89
90
91
92
93
94
95
96
97
98
99
100
101
102
103
104
105
106
107
108
109
110
111
112
113
114
115
116
117
118
119
120
121
122
123
124
125
126
127
128
129
130
131
132
133
134
135
136
137
138

// ProjectileEntity.h

// Declares the cProjectileEntity class representing the common base class for projectiles, as well as individual projectile types





#pragma once

#include "Entity.h"





// tolua_begin

class cProjectileEntity :
	public cEntity
{
	typedef cEntity super;
	
public:
	/// The kind of the projectile. The numbers correspond to the network type ID used for spawning via the 0x17 packet.
	enum eKind
	{
		pkArrow         = 60,
		pkSnowball      = 61,
		pkEgg           = 62,
		pkGhastFireball = 63,
		pkFireCharge    = 64,
		pkEnderPearl    = 65,
		pkExpBottle     = 75,
		pkSplashPotion  = 73,
		pkWitherSkull   = 66,
		pkFishingFloat  = 90,
	} ;
	
	// tolua_end
	
	CLASS_PROTODEF(cProjectileEntity);

	cProjectileEntity(eKind a_Kind, cEntity * a_Creator, double a_X, double a_Y, double a_Z, double a_Width, double a_Height);
	cProjectileEntity(eKind a_Kind, cEntity * a_Creator, const Vector3d & a_Pos, const Vector3d & a_Speed, double a_Width, double a_Height);
	
	static cProjectileEntity * Create(eKind a_Kind, cEntity * a_Creator, double a_X, double a_Y, double a_Z, const Vector3d * a_Speed = NULL);
	
	/// Called by the physics blocktracer when the entity hits a solid block, the coords and the face hit is given
	virtual void OnHitSolidBlock(double a_BlockX, double a_BlockY, double a_BlockZ, char a_BlockFace) {};
	
	// tolua_begin

	/// Returns the kind of the projectile (fast class identification)
	eKind GetProjectileKind(void) const { return m_ProjectileKind; }
	
	/// Returns the entity who created this projectile; may be NULL
	cEntity * GetCreator(void) { return m_Creator; }
	
	/// Returns the string that is used as the entity type (class name) in MCA files
	AString GetMCAClassName(void) const;
	
	/// Returns true if the projectile has hit the ground and is stuck there
	bool IsInGround(void) const { return m_IsInGround; }
	
protected:
	eKind m_ProjectileKind;
	
	/// The entity who has created this projectile; may be NULL (e. g. for dispensers)
	cEntity * m_Creator;
	
	/// True if the projectile has hit the ground and is stuck there
	bool m_IsInGround;
} ;





class cArrowEntity :
	public cProjectileEntity
{
	typedef cProjectileEntity super;
	
public:
	/// Determines when the arrow can be picked up (depending on player gamemode). Corresponds to the MCA file "pickup" field
	enum ePickupState
	{
		psNoPickup             = 0,
		psInSurvivalOrCreative = 1,
		psInCreative           = 2,
	} ;

	// tolua_end
	
	CLASS_PROTODEF(cArrowEntity);

	/// Creates a new arrow with psNoPickup state and default damage modifier coeff
	cArrowEntity(cEntity * a_Creator, double a_X, double a_Y, double a_Z, const Vector3d a_Speed);
	
	// tolua_begin
	
	/// Returns whether the arrow can be picked up by players
	ePickupState GetPickupState(void) const { return m_PickupState; }
	
	/// Sets a new pickup state
	void SetPickupState(ePickupState a_PickupState) { m_PickupState = a_PickupState; }
	
	/// Returns the damage modifier coeff.
	double GetDamageCoeff(void) const { return m_DamageCoeff; }
	
	/// Sets the damage modifier coeff
	void SetDamageCoeff(double a_DamageCoeff) { m_DamageCoeff = a_DamageCoeff; }
	
	/// Returns true if the specified player can pick the arrow up
	bool CanPickup(const cPlayer & a_Player) const;
	
	// tolua_end
	
protected:

	/// Determines when the arrow can be picked up by players
	ePickupState m_PickupState;
	
	/// The coefficient applied to the damage that the arrow will deal, based on the bow enchantment. 2.0 for normal arrow
	double m_DamageCoeff;

	// cEntity overrides:
	virtual void SpawnOn(cClientHandle & a_Client) override;
	
	// tolua_begin
} ;

// tolua_end