summaryrefslogtreecommitdiffstats
path: root/source/FinishGen.cpp
blob: 9761d43734b0b5d38a3c02f65d36d3b60db8da14 (plain) (blame)
1
2
3
4
5
6
7
8
9
10
11
12
13
14
15
16
17
18
19
20
21
22
23
24
25
26
27
28
29
30
31
32
33
34
35
36
37
38
39
40
41
42
43
44
45
46
47
48
49
50
51
52
53
54
55
56
57
58
59
60
61
62
63
64
65
66
67
68
69
70
71
72
73
74
75
76
77
78
79
80
81
82
83
84
85
86
87
88
89
90
91
92
93
94
95
96
97
98
99
100
101
102
103
104
105
106
107
108
109
110
111
112
113
114
115
116
117
118
119
120
121
122
123
124
125
126
127
128
129
130
131
132
133
134
135
136
137
138
139
140
141
142
143
144
145
146
147
148
149
150
151
152
153
154
155
156
157
158
159
160
161
162
163
164
165
166
167
168
169
170
171
172
173
174
175
176
177
178
179
180
181
182
183
184
185
186
187
188
189
190
191
192
193
194
195
196
197
198
199
200
201
202
203
204
205
206
207
208
209
210
211
212
213
214
215
216
217
218
219
220
221
222
223
224
225
226
227
228
229
230
231
232
233
234
235
236
237
238
239
240
241
242
243
244
245
246
247
248
249
250
251
252
253
254
255
256
257
258
259
260
261
262
263
264
265
266
267
268
269
270
271
272
273
274
275
276
277
278
279
280
281
282
283
284
285

// FinishGen.cpp

/* Implements the various finishing generators:
	- cFinishGenSnow
	- cFinishGenIce
	- cFinishGenSprinkleFoliage
*/

#include "Globals.h"

#include "FinishGen.h"
#include "cNoise.h"
#include "BlockID.h"





static inline bool IsWater(BLOCKTYPE a_BlockType)
{
	return (a_BlockType == E_BLOCK_STATIONARY_WATER) || (a_BlockType == E_BLOCK_WATER);
}





///////////////////////////////////////////////////////////////////////////////////////////////////////////////////////
// cFinishGenSprinkleFoliage:

bool cFinishGenSprinkleFoliage::TryAddSugarcane(
	int a_ChunkX, int a_ChunkZ,
	int a_RelX, int a_RelY, int a_RelZ,
	cChunkDef::BlockTypes & a_BlockTypes,
	cChunkDef::BlockNibbles & a_BlockMeta
)
{
	// We'll be doing comparison to neighbors, so require the coords to be 1 block away from the chunk edges:
	if (
		(a_RelX < 1) || (a_RelX >= cChunkDef::Width  - 1) ||
		(a_RelY < 1) || (a_RelY >= cChunkDef::Height - 2) ||
		(a_RelZ < 1) || (a_RelZ >= cChunkDef::Width  - 1)
	)
	{
		return false;
	}

	// Only allow dirt, grass or sand below sugarcane:
	switch (cChunkDef::GetBlock(a_BlockTypes, a_RelX, a_RelY, a_RelZ))
	{
		case E_BLOCK_DIRT:
		case E_BLOCK_GRASS:
		case E_BLOCK_SAND:
		{
			break;
		}
		default:
		{
			return false;
		}
	}

	// Water is required next to the block below the sugarcane:
	if (
		!IsWater(cChunkDef::GetBlock(a_BlockTypes, a_RelX - 1, a_RelY, a_RelZ)) &&
		!IsWater(cChunkDef::GetBlock(a_BlockTypes, a_RelX + 1, a_RelY, a_RelZ)) &&
		!IsWater(cChunkDef::GetBlock(a_BlockTypes, a_RelX    , a_RelY, a_RelZ - 1)) &&
		!IsWater(cChunkDef::GetBlock(a_BlockTypes, a_RelX    , a_RelY, a_RelZ + 1))
	)
	{
		return false;
	}
	
	// All conditions met, place a sugarcane here:
	cChunkDef::SetBlock(a_BlockTypes, a_RelX, a_RelY + 1, a_RelZ, E_BLOCK_SUGARCANE);
	return true;
}





void cFinishGenSprinkleFoliage::GenFinish(
	int a_ChunkX, int a_ChunkZ,
	cChunkDef::BlockTypes & a_BlockTypes,    // Block types to read and change
	cChunkDef::BlockNibbles & a_BlockMeta,   // Block meta to read and change
	cChunkDef::HeightMap & a_HeightMap,      // Height map to read and change by the current data
	const cChunkDef::BiomeMap & a_BiomeMap,  // Biomes to adhere to
	cEntityList & a_Entities,                // Entities may be added or deleted
	cBlockEntityList & a_BlockEntities       // Block entities may be added or deleted
	)
{
	// Generate small foliage (1-block):
	
	// TODO: Update heightmap with 1-block-tall foliage
	cNoise Noise(m_Seed);
	for (int z = 0; z < cChunkDef::Width; z++) 
	{
		int BlockZ = a_ChunkZ * cChunkDef::Width + z;
		const float zz = (float)BlockZ;
		for (int x = 0; x < cChunkDef::Width; x++)
		{
			int BlockX = a_ChunkX * cChunkDef::Width + x;
			if (((Noise.IntNoise2DInt(BlockX, BlockZ) / 8) % 128) < 124)
			{
				continue;
			}
			int Top = cChunkDef::GetHeight(a_HeightMap, x, z);
			if (Top > 250)
			{
				// Nothing grows above Y=250
				continue;
			}
			if (cChunkDef::GetBlock(a_BlockTypes, x, Top + 1, z) != E_BLOCK_AIR)
			{
				// Space already taken by something else, don't grow here
				// WEIRD, since we're using heightmap, so there should NOT be anything above it
				continue;
			}
			
			const float xx = (float)BlockX;
			float val1 = Noise.CubicNoise2D(xx * 0.1f,  zz * 0.1f );
			float val2 = Noise.CubicNoise2D(xx * 0.01f, zz * 0.01f );
			switch (cChunkDef::GetBlock(a_BlockTypes, x, Top, z))
			{
				case E_BLOCK_GRASS:
				{
					float val3 = Noise.CubicNoise2D(xx * 0.01f + 10, zz * 0.01f + 10 );
					float val4 = Noise.CubicNoise2D(xx * 0.05f + 20, zz * 0.05f + 20 );
					if (val1 + val2 > 0.2f)
					{
						cChunkDef::SetBlock(a_BlockTypes, x, ++Top, z, E_BLOCK_YELLOW_FLOWER);
					}
					else if (val2 + val3 > 0.2f)
					{
						cChunkDef::SetBlock(a_BlockTypes, x, ++Top, z, E_BLOCK_RED_ROSE);
					}
					else if (val3 + val4 > 0.2f)
					{
						cChunkDef::SetBlock(a_BlockTypes, x, ++Top, z, E_BLOCK_RED_MUSHROOM);
					}
					else if (val1 + val4 > 0.2f)
					{
						cChunkDef::SetBlock(a_BlockTypes, x, ++Top, z, E_BLOCK_BROWN_MUSHROOM);
					}
					else if (val1 + val2 + val3 + val4 < -0.1)
					{
						cChunkDef::SetBlock (a_BlockTypes, x, ++Top, z, E_BLOCK_TALL_GRASS);
						cChunkDef::SetNibble(a_BlockMeta,  x,   Top, z, E_META_TALL_GRASS_GRASS);
					}
					else if (TryAddSugarcane(a_ChunkX, a_ChunkZ, x, Top, z, a_BlockTypes, a_BlockMeta))
					{
						++Top;
					}
					else if ((val1 > 0.5) && (val2 < -0.5))
					{
						cChunkDef::SetBlock (a_BlockTypes, x, ++Top, z, E_BLOCK_PUMPKIN);
						cChunkDef::SetNibble(a_BlockMeta,  x,   Top, z, (int)(val3 * 8) % 4);
					}
					break;
				}  // case E_BLOCK_GRASS
				
				case E_BLOCK_SAND:
				{
					int y = Top + 1;
					if (
						(x > 0) && (x < cChunkDef::Width - 1) &&
						(z > 0) && (z < cChunkDef::Width - 1) &&
						(val1 + val2 > 0.5f) &&
						(cChunkDef::GetBlock(a_BlockTypes, x + 1, y, z)     == E_BLOCK_AIR) &&
						(cChunkDef::GetBlock(a_BlockTypes, x - 1, y, z)     == E_BLOCK_AIR) &&
						(cChunkDef::GetBlock(a_BlockTypes, x,     y, z + 1) == E_BLOCK_AIR) &&
						(cChunkDef::GetBlock(a_BlockTypes, x,     y, z - 1) == E_BLOCK_AIR)
					)
					{
						cChunkDef::SetBlock(a_BlockTypes, x, ++Top, z, E_BLOCK_CACTUS);
					}
					else if (TryAddSugarcane(a_ChunkX, a_ChunkZ, x, Top, z, a_BlockTypes, a_BlockMeta))
					{
						++Top;
					}
					break;
				}
			}  // switch (TopBlock)
			cChunkDef::SetHeight(a_HeightMap, x, z, Top);
		}  // for y
	}  // for z
}





///////////////////////////////////////////////////////////////////////////////////////////////////////////////////////
// cFinishGenSnow:

void cFinishGenSnow::GenFinish(
	int a_ChunkX, int a_ChunkZ,
	cChunkDef::BlockTypes & a_BlockTypes,    // Block types to read and change
	cChunkDef::BlockNibbles & a_BlockMeta,   // Block meta to read and change
	cChunkDef::HeightMap & a_HeightMap,      // Height map to read and change by the current data
	const cChunkDef::BiomeMap & a_BiomeMap,  // Biomes to adhere to
	cEntityList & a_Entities,                // Entities may be added or deleted
	cBlockEntityList & a_BlockEntities       // Block entities may be added or deleted
	)
{
	// Add a snow block in snowy biomes onto blocks that can be snowed over
	for (int z = 0; z < cChunkDef::Width; z++)
	{
		for (int x = 0; x < cChunkDef::Width; x++)
		{
			switch (cChunkDef::GetBiome(a_BiomeMap, x, z))
			{
				case biIcePlains:
				case biIceMountains:
				case biTaiga:
				case biTaigaHills:
				case biFrozenRiver:
				case biFrozenOcean:
				{
					int Height = cChunkDef::GetHeight(a_HeightMap, x, z);
					if (g_BlockIsSnowable[cChunkDef::GetBlock(a_BlockTypes, x, Height, z)])
					{
						cChunkDef::SetBlock(a_BlockTypes, x, Height + 1, z, E_BLOCK_SNOW);
						cChunkDef::SetHeight(a_HeightMap, x, z, Height + 1);
					}
					break;
				}
			}
		}
	}  // for z
}





///////////////////////////////////////////////////////////////////////////////////////////////////////////////////////
// cFinishGenIce:

void cFinishGenIce::GenFinish(
	int a_ChunkX, int a_ChunkZ,
	cChunkDef::BlockTypes & a_BlockTypes,    // Block types to read and change
	cChunkDef::BlockNibbles & a_BlockMeta,   // Block meta to read and change
	cChunkDef::HeightMap & a_HeightMap,      // Height map to read and change by the current data
	const cChunkDef::BiomeMap & a_BiomeMap,  // Biomes to adhere to
	cEntityList & a_Entities,                // Entities may be added or deleted
	cBlockEntityList & a_BlockEntities       // Block entities may be added or deleted
	)
{
	// Turn surface water into ice in icy biomes
	for (int z = 0; z < cChunkDef::Width; z++)
	{
		for (int x = 0; x < cChunkDef::Width; x++)
		{
			switch (cChunkDef::GetBiome(a_BiomeMap, x, z))
			{
				case biIcePlains:
				case biIceMountains:
				case biTaiga:
				case biTaigaHills:
				case biFrozenRiver:
				case biFrozenOcean:
				{
					int Height = cChunkDef::GetHeight(a_HeightMap, x, z);
					switch (cChunkDef::GetBlock(a_BlockTypes, x, Height, z))
					{
						case E_BLOCK_WATER:
						case E_BLOCK_STATIONARY_WATER:
						{
							cChunkDef::SetBlock(a_BlockTypes, x, Height, z, E_BLOCK_ICE);
							break;
						}
					}
					break;
				}
			}
		}
	}  // for z
}