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// Caves.h
// Interfaces to the various cave structure generators:
// - cStructGenWormNestCaves
// - cStructGenMarbleCaves
// - cStructGenNetherCaves
#pragma once
#include "ComposableGenerator.h"
#include "../Noise.h"
class cStructGenMarbleCaves :
public cStructureGen
{
public:
cStructGenMarbleCaves(int a_Seed) : m_Seed(a_Seed) {}
protected:
int m_Seed;
// cStructureGen override:
virtual void GenStructures(
int a_ChunkX, int a_ChunkZ,
cChunkDef::BlockTypes & a_BlockTypes, // Block types to read and change
cChunkDef::BlockNibbles & a_BlockMeta, // Block meta to read and change
cChunkDef::HeightMap & a_HeightMap, // Height map to read and change by the current data
cEntityList & a_Entities, // Entities may be added or deleted
cBlockEntityList & a_BlockEntities // Block entities may be added or deleted
) override;
} ;
class cStructGenDualRidgeCaves :
public cStructureGen
{
public:
cStructGenDualRidgeCaves(int a_Seed, float a_Threshold) :
m_Seed(a_Seed),
m_Threshold(a_Threshold)
{
}
protected:
int m_Seed;
float m_Threshold;
// cStructureGen override:
virtual void GenStructures(
int a_ChunkX, int a_ChunkZ,
cChunkDef::BlockTypes & a_BlockTypes, // Block types to read and change
cChunkDef::BlockNibbles & a_BlockMeta, // Block meta to read and change
cChunkDef::HeightMap & a_HeightMap, // Height map to read and change by the current data
cEntityList & a_Entities, // Entities may be added or deleted
cBlockEntityList & a_BlockEntities // Block entities may be added or deleted
) override;
} ;
class cStructGenWormNestCaves :
public cStructureGen
{
public:
cStructGenWormNestCaves(int a_Seed, int a_Size = 64, int a_Grid = 96, int a_MaxOffset = 128) :
m_Noise(a_Seed),
m_Size(a_Size),
m_Grid(a_Grid),
m_MaxOffset(a_MaxOffset)
{
}
~cStructGenWormNestCaves();
protected:
class cCaveSystem; // fwd: Caves.cpp
typedef std::list<cCaveSystem *> cCaveSystems;
cNoise m_Noise;
int m_Size; // relative size of the cave systems' caves. Average number of blocks of each initial tunnel
int m_MaxOffset; // maximum offset of the cave nest origin from the grid cell the nest belongs to
int m_Grid; // average spacing of the nests
cCaveSystems m_Cache;
/// Clears everything from the cache
void ClearCache(void);
/// Returns all caves that *may* intersect the given chunk. All the caves are valid until the next call to this function.
void GetCavesForChunk(int a_ChunkX, int a_ChunkZ, cCaveSystems & a_Caves);
// cStructGen override:
virtual void GenStructures(
int a_ChunkX, int a_ChunkZ,
cChunkDef::BlockTypes & a_BlockTypes, // Block types to read and change
cChunkDef::BlockNibbles & a_BlockMeta, // Block meta to read and change
cChunkDef::HeightMap & a_HeightMap, // Height map to read and change by the current data
cEntityList & a_Entities, // Entities may be added or deleted
cBlockEntityList & a_BlockEntities // Block entities may be added or deleted
) override;
} ;
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