1
2
3
4
5
6
7
8
9
10
11
12
13
14
15
16
17
18
19
20
21
22
23
24
25
26
27
28
29
30
31
32
33
34
35
36
37
38
39
40
41
42
43
44
45
46
47
48
49
50
51
52
53
54
55
56
57
58
59
60
61
62
63
64
65
66
67
68
69
70
71
72
73
74
75
76
77
78
79
80
81
82
83
84
85
86
87
88
89
90
91
92
93
94
95
96
97
98
99
100
101
102
103
104
105
106
107
108
109
110
111
112
113
114
115
116
117
118
119
120
121
122
123
124
125
126
127
128
129
130
131
132
133
134
135
136
137
138
139
140
141
142
143
144
145
146
147
148
149
150
151
152
153
154
155
156
157
158
159
160
161
162
163
164
165
166
167
168
169
170
171
172
173
174
175
176
177
178
179
180
181
182
183
184
185
186
187
188
189
190
191
|
// ChunkDesc.h
// Declares the cChunkDesc class representing the chunk description used while generating a chunk. This class is also exported to Lua for HOOK_CHUNK_GENERATING.
#pragma once
#include "../ChunkDef.h"
class cChunkDesc // tolua_export
{ // tolua_export
public:
cChunkDesc(
cChunkDef::BlockTypes & a_BlockTypes,
cChunkDef::BlockNibbles & a_BlockNibbles ,
cChunkDef::HeightMap & a_HeightMap,
cChunkDef::BiomeMap & a_BiomeMap
)
: m_BiomeMap(a_BiomeMap)
, m_BlockTypes(a_BlockTypes)
, m_BlockMeta(a_BlockNibbles)
, m_HeightMap(a_HeightMap)
, m_bUseDefaultBiomes(true)
, m_bUseDefaultHeight(true)
, m_bUseDefaultComposition(true)
, m_bUseDefaultStructures(true)
, m_bUseDefaultFinish(true)
{
memset(m_BlockTypes, 0, sizeof(cChunkDef::BlockTypes));
memset(m_BlockMeta, 0, sizeof(cChunkDef::BlockNibbles));
memset(m_BiomeMap, 0, sizeof(cChunkDef::BiomeMap));
memset(m_HeightMap, 0, sizeof(cChunkDef::HeightMap));
}
~cChunkDesc()
{}
// tolua_begin
// Block functions:
void FillBlocks(BLOCKTYPE a_BlockType, NIBBLETYPE a_BlockMeta)
{
const NIBBLETYPE CompressedMeta = a_BlockMeta | a_BlockMeta << 4;
memset(m_BlockTypes, a_BlockType, sizeof(cChunkDef::BlockTypes));
memset(m_BlockMeta, CompressedMeta, sizeof(cChunkDef::BlockNibbles));
}
void SetBlock(int a_X, int a_Y, int a_Z, BLOCKTYPE a_BlockType, NIBBLETYPE a_BlockMeta)
{
cChunkDef::SetBlock( m_BlockTypes, a_X, a_Y, a_Z, a_BlockType );
cChunkDef::SetNibble( m_BlockMeta, a_X, a_Y, a_Z, a_BlockMeta );
}
BLOCKTYPE GetBlock( int a_X, int a_Y, int a_Z )
{
return cChunkDef::GetBlock( m_BlockTypes, a_X, a_Y, a_Z );
}
NIBBLETYPE GetBlockMeta( int a_X, int a_Y, int a_Z )
{
return cChunkDef::GetNibble( m_BlockMeta, a_X, a_Y, a_Z );
}
// Biome functinos
void SetBiome( int a_X, int a_Z, int a_BiomeID )
{
cChunkDef::SetBiome( m_BiomeMap, a_X, a_Z, (EMCSBiome)a_BiomeID );
}
int GetBiome( int a_X, int a_Z )
{
return cChunkDef::GetBiome( m_BiomeMap, a_X, a_Z );
}
// Height functions
void SetHeight( int a_X, int a_Z, int a_Height )
{
cChunkDef::SetHeight( m_HeightMap, a_X, a_Z, a_Height );
}
int GetHeight( int a_X, int a_Z )
{
return cChunkDef::GetHeight( m_HeightMap, a_X, a_Z );
}
// Functions to explicitly tell the server to use default behavior for certain parts of generating terrain
void SetUseDefaultBiomes(bool a_bUseDefaultBiomes)
{
m_bUseDefaultBiomes = a_bUseDefaultBiomes;
}
bool IsUsingDefaultBiomes(void) const
{
return m_bUseDefaultBiomes;
}
void SetUseDefaultHeight(bool a_bUseDefaultHeight)
{
m_bUseDefaultHeight = a_bUseDefaultHeight;
}
bool IsUsingDefaultHeight(void) const
{
return m_bUseDefaultHeight;
}
void SetUseDefaultComposition(bool a_bUseDefaultComposition)
{
m_bUseDefaultComposition = a_bUseDefaultComposition;
}
bool IsUsingDefaultComposition(void) const
{
return m_bUseDefaultComposition;
}
void SetUseDefaultStructures(bool a_bUseDefaultStructures)
{
m_bUseDefaultStructures = a_bUseDefaultStructures;
}
bool IsUsingDefaultStructures(void) const
{
return m_bUseDefaultStructures;
}
void SetUseDefaultFinish(bool a_bUseDefaultFinish)
{
m_bUseDefaultFinish = a_bUseDefaultFinish;
}
bool IsUsingDefaultFinish(void) const
{
return m_bUseDefaultFinish;
}
// tolua_end
// Accessors used by cChunkGenerator::Generator descendants:
cChunkDef::BiomeMap & GetBiomeMap (void) { return m_BiomeMap; }
cChunkDef::BlockTypes & GetBlockTypes(void) { return m_BlockTypes; }
cChunkDef::BlockNibbles & GetBlockMetas(void) { return m_BlockMeta; }
cChunkDef::HeightMap & GetHeightMap (void) { return m_HeightMap; }
private:
bool m_bUseDefaultBiomes;
bool m_bUseDefaultHeight;
bool m_bUseDefaultComposition;
bool m_bUseDefaultStructures;
bool m_bUseDefaultFinish;
cChunkDef::BiomeMap & m_BiomeMap;
cChunkDef::BlockTypes & m_BlockTypes;
cChunkDef::BlockNibbles & m_BlockMeta;
cChunkDef::HeightMap & m_HeightMap;
} ; // tolua_export
|