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// Globals.h
// This file gets included from every module in the project, so that global symbols may be introduced easily
// Also used for precompiled header generation in MSVC environments
// Compiler-dependent stuff:
#ifndef _MSC_VER
// Non-MS compilers don't know the override keyword
#define override
#endif // _MSC_VER
// OS-dependent stuff:
#ifdef _WIN32
#define WIN32_LEAN_AND_MEAN
#include <Windows.h>
#include <winsock.h>
#else
#include <sys/types.h>
#include <sys/stat.h> // for mkdir
#include <sys/time.h>
#include <sys/socket.h>
#include <netinet/in.h>
#include <arpa/inet.h>
#include <netdb.h>
#include <time.h>
#include <dirent.h>
#include <errno.h>
#include <iostream>
#include <cstdio>
#include <cstring>
#include <pthread.h>
#include <semaphore.h>
#include <errno.h>
#include <fcntl.h>
#include <tr1/memory>
#endif
// CRT stuff:
#include <assert.h>
#include <stdio.h>
#include <math.h>
// Compatibility:
#define ASSERT assert
// STL stuff:
#include <vector>
#include <list>
#include <deque>
#include <string>
#include <map>
#include <algorithm>
#include <memory>
// Common headers:
#include "StringUtils.h"
#include "cSleep.h"
#include "cCriticalSection.h"
#include "cSemaphore.h"
#include "cEvent.h"
#include "cThread.h"
#include "cFile.h"
#include "cMCLogger.h"
// Common definitions:
/// Evaluates to the number of elements in an array (compile-time!)
#define ARRAYCOUNT(X) (sizeof(X) / sizeof(*(X)))
#ifdef _MSC_VER
#define OBSOLETE __declspec(deprecated)
#define ABSTRACT abstract
#else
// TODO: how do other compilers mark functions as obsolete, so that their usage results in a compile-time warning?
#define OBSOLETE
// TODO: Can other compilers explicitly mark classes as abstract (no instances can be created)?
#define ABSTRACT
#endif
/// Faster than (int)floorf((float)x / (float)div)
#define FAST_FLOOR_DIV( x, div ) ( (x) < 0 ? (((int)x / div) - 1) : ((int)x / div) )
/// A generic interface used in ForEach() functions
template <typename Type> class cListCallback
{
public:
/// Called for each item in the internal list; return true to stop the loop, or false to continue enumerating
virtual bool Item(Type * a_Type) = 0;
} ;
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