summaryrefslogtreecommitdiffstats
path: root/source/Items/ItemHandler.cpp
blob: af050eabd3ccbbbaf35872b79de98fb1c3d2f5a6 (plain) (blame)
1
2
3
4
5
6
7
8
9
10
11
12
13
14
15
16
17
18
19
20
21
22
23
24
25
26
27
28
29
30
31
32
33
34
35
36
37
38
39
40
41
42
43
44
45
46
47
48
49
50
51
52
53
54
55
56
57
58
59
60
61
62
63
64
65
66
67
68
69
70
71
72
73
74
75
76
77
78
79
80
81
82
83
84
85
86
87
88
89
90
91
92
93
94
95
96
97
98
99
100
101
102
103
104
105
106
107
108
109
110
111
112
113
114
115
116
117
118
119
120
121
122
123
124
125
126
127
128
129
130
131
132
133
134
135
136
137
138
139
140
141
142
143
144
145
146
147
148
149
150
151
152
153
154
155
156
157
158
159
160
161
162
163
164
165
166
167
168
169
170
171
172
173
174
175
176
177
178
179
180
181
182
183
184
185
186
187
188
189
190
191
192
193
194
195
196
197
198
199
200
201
202
203
204
205
206
207
208
209
210
211
212
213
214
215
216
217
218
219
220
221
222
223
224
225
226
227
228
229
230
231
232
233
234
235
236
237
238
239
240
241
242
243
244
245
246
247
248
249
250
251
252
253
254
255
256
257
258
259
260
261
262
263
264
265
266
267
268
269
270
271
272
273
274
275
276
277
278
279
280
281
282
283
284
285
286
287
288
289
290
291
292
293
294
295
296
297
298
299
300
301
302
303
304
305
306
307
308
309
310
311
312
313
314
315
316
317
318
319
320
321
322
323
324
325
326
327
328
329
330
331
332
333
334
335
336
337
338
339
340
341
342
343
344
345
346
347
348
349
350
351
352
353
354
355
356
357
358
359
360
361
362
363
364
365
366
367
368
369
370
371
372
373
374
375
376
377
378
379
380
381
382
383
384
385
386
387
388
389
390
391
392
393
394
395
396
397
398
399
400
401
402
403
404
405
406
407
408
409
410
411
412
413
414
415
416
417
418
419
420

#include "Globals.h"
#include "ItemHandler.h"
#include "../Item.h"
#include "../World.h"
#include "../Player.h"

//Handler
#include "ItemCloth.h"
#include "ItemHoe.h"
#include "ItemSlab.h"
#include "ItemWood.h"
#include "ItemShears.h"
#include "ItemLeaves.h"
#include "ItemSapling.h"
#include "ItemBucket.h"
#include "ItemLighter.h"
#include "ItemRedstoneDust.h"
#include "ItemRedstoneRepeater.h"
#include "ItemSeeds.h"
#include "ItemDye.h"
#include "ItemSugarcane.h"
#include "ItemPickaxe.h"
#include "ItemShovel.h"
#include "ItemSword.h"
#include "ItemDoor.h"
#include "ItemFood.h"
#include "ItemSign.h"
#include "ItemBed.h"
#include "ItemSpawnEgg.h"

#include "../Blocks/BlockHandler.h"





bool cItemHandler::m_HandlerInitialized = false;
cItemHandler * cItemHandler::m_ItemHandler[2266];





cItemHandler *cItemHandler::GetItemHandler(int a_ItemID)
{
	if(a_ItemID < 0) a_ItemID = 0;

	if(!m_HandlerInitialized)
	{	//We have to initialize
		memset(m_ItemHandler, 0, sizeof(m_ItemHandler));
		m_HandlerInitialized = true;
	}
	if(m_ItemHandler[a_ItemID])
		return m_ItemHandler[a_ItemID];
	m_ItemHandler[a_ItemID] = CreateItemHandler(a_ItemID);
	return m_ItemHandler[a_ItemID];
}





cItemHandler *cItemHandler::CreateItemHandler(int a_ItemID)
{
	switch(a_ItemID)
	{
		default:                       return new cItemHandler(a_ItemID);
		
		// Single item per handler, alphabetically sorted:
		case E_ITEM_BED:               return new cItemBedHandler(a_ItemID);
		case E_ITEM_DYE:               return new cItemDyeHandler(a_ItemID);
		case E_ITEM_FLINT_AND_STEEL:   return new cItemLighterHandler(a_ItemID);
		case E_ITEM_LEAVES:            return new cItemLeavesHandler(a_ItemID);
		case E_ITEM_REDSTONE_DUST:     return new cItemRedstoneDustHandler(a_ItemID);
		case E_ITEM_REDSTONE_REPEATER: return new cItemRedstoneRepeaterHandler(a_ItemID);
		case E_ITEM_SAPLING:           return new cItemSaplingHandler(a_ItemID);
		case E_ITEM_SHEARS:            return new cItemShearsHandler(a_ItemID);
		case E_ITEM_SIGN:              return new cItemSignHandler(a_ItemID);
		case E_ITEM_SPAWN_EGG:         return new cItemSpawnEggHandler(a_ItemID);
		case E_ITEM_SUGARCANE:         return new cItemSugarcaneHandler(a_ItemID);
		case E_ITEM_WOOL:              return new cItemClothHandler(a_ItemID);
		
		case E_ITEM_WOODEN_HOE:
		case E_ITEM_STONE_HOE:
		case E_ITEM_IRON_HOE:
		case E_ITEM_GOLD_HOE:
		case E_ITEM_DIAMOND_HOE:
		{
			return new cItemHoeHandler(a_ItemID);
		}
		
		case E_ITEM_WOODEN_PICKAXE:
		case E_ITEM_STONE_PICKAXE:
		case E_ITEM_IRON_PICKAXE:
		case E_ITEM_GOLD_PICKAXE:
		case E_ITEM_DIAMOND_PICKAXE:
		{
			return new cItemPickaxeHandler(a_ItemID);
		}
		
		case E_ITEM_WOODEN_SHOVEL:
		case E_ITEM_STONE_SHOVEL:
		case E_ITEM_IRON_SHOVEL:
		case E_ITEM_GOLD_SHOVEL:
		case E_ITEM_DIAMOND_SHOVEL:
		{
			return new cItemShovelHandler(a_ItemID);
		}
		
		case E_ITEM_WOODEN_SWORD:
		case E_ITEM_STONE_SWORD:
		case E_ITEM_IRON_SWORD:
		case E_ITEM_GOLD_SWORD:
		case E_ITEM_DIAMOND_SWORD:
		{
			return new cItemSwordHandler(a_ItemID);
		}
		
		case E_ITEM_STONE_SLAB:
		case E_ITEM_WOODEN_SLAB:
		{
			return new cItemSlabHandler(a_ItemID);
		}
		
		case E_ITEM_LOG:
		case E_ITEM_PLANKS:
		{
			return new cItemWoodHandler(a_ItemID);
		}
		
		case E_ITEM_BUCKET:
		case E_ITEM_WATER_BUCKET:
		case E_ITEM_LAVA_BUCKET:
		{
			return new cItemBucketHandler(a_ItemID);
		}
		
		case E_ITEM_PUMPKIN_SEEDS:
		case E_ITEM_MELON_SEEDS:
		case E_ITEM_SEEDS:
		{
			return new cItemSeedsHandler(a_ItemID);
		}
		
		case E_ITEM_IRON_DOOR:
		case E_ITEM_WOODEN_DOOR:
		{
			return new cItemDoorHandler(a_ItemID);
		}
		
		// Food:
		case E_ITEM_BREAD:
		case E_ITEM_COOKIE:
		case E_ITEM_MELON_SLICE:
		case E_ITEM_RAW_CHICKEN:
		case E_ITEM_COOKED_CHICKEN:
		case E_ITEM_RAW_BEEF:
		case E_ITEM_RAW_MEAT:
		case E_ITEM_STEAK:
		case E_ITEM_COOKED_MEAT:
		case E_ITEM_RAW_FISH:
		case E_ITEM_COOKED_FISH:
		case E_ITEM_RED_APPLE:
		case E_ITEM_GOLDEN_APPLE:
		case E_ITEM_ROTTEN_FLESH:
		case E_ITEM_SPIDER_EYE:
		{
			return new cItemFoodHandler(a_ItemID);
		}
	}
}





void cItemHandler::Deinit()
{
	for(int i = 0; i < 2266; i++)
	{
		delete m_ItemHandler[i];
	}
	m_HandlerInitialized = false;
}





cItemHandler::cItemHandler(int a_ItemID)
{
	m_ItemID = a_ItemID;
}





bool cItemHandler::OnItemUse(cWorld *a_World, cPlayer *a_Player, cItem *a_Item, int a_X, int a_Y, int a_Z, char a_Dir)
{
	return false;
}





bool cItemHandler::OnDiggingBlock(cWorld *a_World, cPlayer *a_Player, cItem *a_Item, int a_X, int a_Y, int a_Z, char a_Dir)
{
	return false;
}





void cItemHandler::OnBlockDestroyed(cWorld *a_World, cPlayer *a_Player, cItem *a_Item, int a_X, int a_Y, int a_Z)
{
	char Block = a_World->GetBlock(a_X, a_Y, a_Z);
	cBlockHandler *Handler = cBlockHandler::GetBlockHandler(Block);

	if(a_Player->GetGameMode() == eGameMode_Survival)
	{
		if(!BlockRequiresSpecialTool(Block) || CanHarvestBlock(Block))
		{
			Handler->DropBlock(a_World, a_X, a_Y, a_Z);
		}
	}
	
	a_Player->UseEquippedItem();
}





void cItemHandler::OnFoodEaten(cWorld *a_World, cPlayer *a_Player, cItem *a_Item)
{

}





char cItemHandler::GetMaxStackSize(void)
{
	if (m_ItemID < 256)
	{
		// All blocks can stack up to 64
		return 64;
	}
	
	switch (m_ItemID)
	{
		case E_ITEM_APPLE:           return 64;
		case E_ITEM_ARROW:           return 64;
		case E_ITEM_BLAZE_POWDER:    return 64;
		case E_ITEM_BLAZE_ROD:       return 64;
		case E_ITEM_BONE:            return 64;
		case E_ITEM_BOOK:            return 64;
		case E_ITEM_BOWL:            return 64;
		case E_ITEM_BREAD:           return 64;
		case E_ITEM_BROWN_MUSHROOM:  return 64;
		case E_ITEM_BUCKET:          return 1;  // TODO: change this to 16 when turning compatibility to 1.3
		case E_ITEM_COAL:            return 64;
		case E_ITEM_COOKED_CHICKEN:  return 64;
		case E_ITEM_COOKED_FISH:     return 64;
		case E_ITEM_COOKED_PORKCHOP: return 64;
		case E_ITEM_DIAMOND:         return 64;
		case E_ITEM_FEATHER:         return 64;
		case E_ITEM_FLINT:           return 64;
		case E_ITEM_GOLD:            return 64;
		case E_ITEM_GUNPOWDER:       return 64;
		case E_ITEM_IRON:            return 64;
		case E_ITEM_RAW_PORKCHOP:    return 64;
		case E_ITEM_SEEDS:           return 64;
		case E_ITEM_STICK:           return 64;
		case E_ITEM_STRING:          return 64;
		case E_ITEM_WHEAT:           return 64;
	}
	// By default items don't stack:
	return 1;
}





bool cItemHandler::IsTool()
{
	return 
		   (m_ItemID >= 256 && m_ItemID <= 259)
		|| (m_ItemID == 261)
		|| (m_ItemID >= 267 && m_ItemID <= 279)
		|| (m_ItemID >= 283 && m_ItemID <= 286)
		|| (m_ItemID >= 290 && m_ItemID <= 294)
		|| (m_ItemID >= 256 && m_ItemID <= 259)
		|| (m_ItemID == 325)
		|| (m_ItemID == 346);
}





bool cItemHandler::IsFood()
{
	return 
		   (m_ItemID == 260)
		|| (m_ItemID == 282)
		|| (m_ItemID == 297)
		|| (m_ItemID >= 319 && m_ItemID <= 320)
		|| (m_ItemID == 335)
		|| (m_ItemID >= 349 && m_ItemID <= 350)
		|| (m_ItemID == 357)
		|| (m_ItemID == 360)
		|| (m_ItemID >= 363 && m_ItemID <= 366);
}





bool cItemHandler::IsPlaceable()
{
	return m_ItemID >= 1 && m_ItemID <= 136;
}





bool cItemHandler::CanHarvestBlock(BLOCKTYPE a_BlockType)
{
	return false;
}





BLOCKTYPE cItemHandler::GetBlockType()
{
	ASSERT(m_ItemID < 256);  // Items with IDs above 255 should all be handled by specific handlers
	
	#ifdef _DEBUG
	if (m_ItemID > 256)
	{
		LOGERROR("Item %d has no valid block!", m_ItemID);
	}
	#endif  // _DEBUG
	
	return (BLOCKTYPE) m_ItemID;
}





NIBBLETYPE cItemHandler::GetBlockMeta(short a_ItemDamage)
{
	return (NIBBLETYPE)a_ItemDamage & 0x0f;  // This keeps most textures. The few other items have to override this
}





void cItemHandler::PlaceBlock(cWorld *a_World, cPlayer *a_Player, cItem *a_Item, int a_X, int a_Y, int a_Z, char a_Dir)
{
	BLOCKTYPE Block = GetBlockType();
	cBlockHandler *Handler = cBlockHandler::GetBlockHandler(Block);
	Handler->PlaceBlock(a_World, a_Player, GetBlockMeta(a_Item->m_ItemHealth), a_X, a_Y, a_Z, a_Dir);
	if(a_Player->GetGameMode() == eGameMode_Survival)
	{
		cItem Item(a_Item->m_ItemID, 1);
		a_Player->GetInventory().RemoveItem(Item);
	}
}





bool cItemHandler::EatItem(cPlayer *a_Player, cItem *a_Item)
{
	FoodInfo Info = GetFoodInfo();

	if(Info.FoodLevel > 0 || Info.Saturation > 0.f)
	{
		bool Success = a_Player->Feed(Info.FoodLevel, Info.Saturation);
		if(Success && Info.PoisionChance > 0)
		{
			MTRand r1;
			if((r1.randInt(100) - Info.PoisionChance) <= 0)
			{	//Unlucky guy :D
				//TODO: Make player ill
			}
		}

		return Success;
	}

	return false;
}





cItemHandler::FoodInfo cItemHandler::GetFoodInfo()
{
	return FoodInfo(0, 0.f);
}