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#pragma once
#include "ItemHandler.h"
#include "../World.h"
class cItemSeedsHandler :
public cItemHandler
{
public:
cItemSeedsHandler(int a_ItemType)
: cItemHandler(a_ItemType)
{
}
virtual bool IsPlaceable() override
{
return true;
}
virtual BLOCKTYPE GetBlockType() override
{
switch(m_ItemType)
{
case E_ITEM_SEEDS: return E_BLOCK_CROPS;
case E_ITEM_MELON_SEEDS: return E_BLOCK_MELON_STEM;
case E_ITEM_PUMPKIN_SEEDS: return E_BLOCK_PUMPKIN_STEM;
default: return E_BLOCK_AIR;
}
}
virtual NIBBLETYPE GetBlockMeta(short a_ItemDamage) override
{
return 0; //Not grown yet
}
virtual void PlaceBlock(cWorld *a_World, cPlayer *a_Player, cItem *a_Item, int a_BlockX, int a_BlockY, int a_BlockZ, char a_Dir) override
{
if (a_Dir != BLOCK_FACE_TOP)
{
// Only allow planting seeds from the top side of the block
return;
}
int X = a_BlockX;
int Y = a_BlockY;
int Z = a_BlockZ;
AddDirection(X, Y, Z, a_Dir, true);
if (a_World->GetBlock(X, Y, Z) != E_BLOCK_FARMLAND)
{
return;
}
return cItemHandler::PlaceBlock(a_World, a_Player, a_Item, a_BlockX, a_BlockY, a_BlockZ, a_Dir);
}
} ;
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