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// Minecart.h
// Declares the cMinecart class representing a minecart in the world
#pragma once
#include "Entity.h"
class cMinecart :
public cEntity
{
typedef cEntity super;
public:
enum ePayload
{
mpNone, // Empty minecart, ridable by player or mobs
mpChest, // Minecart-with-chest, can store a grid of 3*8 items
mpFurnace, // Minecart-with-furnace, can be powered
// TODO: Other 1.5 features: hopper, tnt, dispenser, spawner
} ;
cMinecart(ePayload a_Payload, double a_X, double a_Y, double a_Z);
// cEntity overrides:
virtual void Initialize(cWorld * a_World) override;
virtual void SpawnOn(cClientHandle & a_ClientHandle) override;
virtual void Tick(float a_Dt, MTRand & a_TickRandom) override;
ePayload GetPayload(void) const { return m_Payload; }
protected:
ePayload m_Payload;
} ;
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