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#include "Globals.h" // NOTE: MSVC stupidness requires this to be the same across all modules
#include "Sheep.h"
//Todo: Implement color
cSheep::cSheep(void) :
m_IsSheared(false),
m_WoolColor(0) // TODO: E_META_WOOL_WHITE
{
m_MobType = 91;
GetMonsterConfig("Sheep");
}
cSheep::~cSheep()
{
}
bool cSheep::IsA( const char* a_EntityType )
{
if (strcmp( a_EntityType, "cSheep" ) == 0)
{
return true;
}
return cMonster::IsA( a_EntityType );
}
void cSheep::KilledBy( cEntity* a_Killer )
{
// TODO: Check whether it is sheared
// TODO: Check color
if (!m_IsSheared)
{
cItems Drops;
Drops.push_back(cItem(E_ITEM_WHITE_CLOTH, 1, m_WoolColor));
m_World->SpawnItemPickups(Drops, m_Pos.x, m_Pos.y, m_Pos.z);
}
cMonster::KilledBy( a_Killer );
}
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