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#include "Globals.h" // NOTE: MSVC stupidness requires this to be the same across all modules
#include "Silverfish.h"
cSilverfish::cSilverfish()
{
m_MobType = 60;
GetMonsterConfig("Silverfish");
}
cSilverfish::~cSilverfish()
{
}
bool cSilverfish::IsA( const char* a_EntityType )
{
if( strcmp( a_EntityType, "cSilverfish" ) == 0 ) return true;
return cMonster::IsA( a_EntityType );
}
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