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#pragma once

#include "AggressiveMonster.h"

class cSkeleton : public cAggressiveMonster
{
public:
	cSkeleton();
	~cSkeleton();

	virtual bool IsA( const char* a_EntityType );

	virtual void Tick(float a_Dt);
	virtual void KilledBy( cEntity* a_Killer );
	
};