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#include "Globals.h"  // NOTE: MSVC stupidness requires this to be the same across all modules

#include "Slime.h"

//TODO Implement sized slimes





cSlime::cSlime()
{
	m_MobType = 55;
	GetMonsterConfig("Slime");
}





cSlime::~cSlime()
{
}





bool cSlime::IsA( const char* a_EntityType )
{
	if( strcmp( a_EntityType, "cSlime" ) == 0 ) return true;
	return cMonster::IsA( a_EntityType );
}





void cSlime::KilledBy( cEntity* a_Killer )
{
	//TODO: only when tiny
	cItems Drops;
	AddRandomDropItem(Drops, 0, 2, E_ITEM_SLIMEBALL);
	m_World->SpawnItemPickups(Drops, m_Pos.x, m_Pos.y, m_Pos.z);

	cMonster::KilledBy( a_Killer );
}