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#include "Globals.h"  // NOTE: MSVC stupidness requires this to be the same across all modules

#include "Witch.h"





cWitch::cWitch()
{
	m_MobType = 66;
	GetMonsterConfig("Witch");
}





bool cWitch::IsA(const char * a_EntityType)
{
	return ((strcmp(a_EntityType, "cWitch") == 0) || super::IsA(a_EntityType));
}





void cWitch::GetDrops(cItems & a_Drops, cPawn * a_Killer)
{
	AddRandomDropItem(a_Drops, 0, 6, E_ITEM_GLASS_BOTTLE);
	AddRandomDropItem(a_Drops, 0, 6, E_ITEM_GLOWSTONE_DUST);
	AddRandomDropItem(a_Drops, 0, 6, E_ITEM_GUNPOWDER);
	AddRandomDropItem(a_Drops, 0, 6, E_ITEM_REDSTONE_DUST);
	AddRandomDropItem(a_Drops, 0, 6, E_ITEM_SPIDER_EYE);
	AddRandomDropItem(a_Drops, 0, 6, E_ITEM_STICK);
	AddRandomDropItem(a_Drops, 0, 6, E_ITEM_SUGAR);
}