summaryrefslogtreecommitdiffstats
path: root/source/Mobs/Zombiepigman.cpp
blob: a542723c4574bd060aa6fb4e3a26686152d6652f (plain) (blame)
1
2
3
4
5
6
7
8
9
10
11
12
13
14
15
16
17
18
19
20
21
22
23
24
25
26
27
28
29
30
31
32
33
34
35
36
37
38
39
40
41
42
43
44
45
46
47
48
49
50
51
52
53
54
55
56
57
58
59

#include "Globals.h"  // NOTE: MSVC stupidness requires this to be the same across all modules

#include "Zombiepigman.h"





cZombiepigman::cZombiepigman(void) :
	super("Zombiepigman", 57, "mob.zombiepig.zpighurt", "mob.zombiepig.zpigdeath")
{
}





void cZombiepigman::Tick(float a_Dt, MTRand & a_TickRandom)
{
	super::Tick(a_Dt, a_TickRandom);

	// TODO Same as noticed in cSkeleton AND Do they really burn by sun?? :D In the neather is no sun :D
	if ((GetWorld()->GetTimeOfDay() < (12000 + 1000)) && (GetMetaData() != BURNING))
	{
		SetMetaData(BURNING); // BURN, BABY, BURN!  >:D
	}
}





void cZombiepigman::GetDrops(cItems & a_Drops, cPawn * a_Killer)
{
	AddRandomDropItem(a_Drops, 0, 1, E_ITEM_ROTTEN_FLESH);
	AddRandomDropItem(a_Drops, 0, 1, E_ITEM_GOLD_NUGGET);
	
	// TODO: Rare drops
}





void cZombiepigman::KilledBy(cPawn * a_Killer)
{
	super::KilledBy(a_Killer);

	if ((a_Killer != NULL) && (a_Killer->IsPlayer()))
	{
		// TODO: Anger all nearby zombie pigmen
		// TODO: In vanilla, if one player angers ZPs, do they attack any nearby player, or only that one attacker?
	}
}