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#pragma once
#include "BlockEntity.h"
namespace Json
{
class Value;
}
enum ENUM_NOTE_INSTRUMENTS
{
E_INST_HARP_PIANO = 0,
E_INST_DOUBLE_BASS = 1,
E_INST_SNARE_DRUM = 2,
E_INST_CLICKS = 3,
E_INST_BASS_DRUM = 4
};
class cNoteEntity :
public cBlockEntity
{
public:
cNoteEntity(int a_X, int a_Y, int a_Z, cWorld * a_World);
virtual ~cNoteEntity();
bool LoadFromJson( const Json::Value& a_Value );
virtual void SaveToJson( Json::Value& a_Value ) override;
char GetPitch( void );
void SetPitch( char a_Pitch );
void IncrementPitch( void );
void MakeSound( void );
virtual void UsedBy( cPlayer * a_Player ) override;
virtual void SendTo(cClientHandle & a_Client) override { };
private:
unsigned char m_Pitch;
};
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