summaryrefslogtreecommitdiffstats
path: root/source/Root.cpp
blob: 2a6afc0e768ae36788bc7fc43df41bed68ee935a (plain) (blame)
1
2
3
4
5
6
7
8
9
10
11
12
13
14
15
16
17
18
19
20
21
22
23
24
25
26
27
28
29
30
31
32
33
34
35
36
37
38
39
40
41
42
43
44
45
46
47
48
49
50
51
52
53
54
55
56
57
58
59
60
61
62
63
64
65
66
67
68
69
70
71
72
73
74
75
76
77
78
79
80
81
82
83
84
85
86
87
88
89
90
91
92
93
94
95
96
97
98
99
100
101
102
103
104
105
106
107
108
109
110
111
112
113
114
115
116
117
118
119
120
121
122
123
124
125
126
127
128
129
130
131
132
133
134
135
136
137
138
139
140
141
142
143
144
145
146
147
148
149
150
151
152
153
154
155
156
157
158
159
160
161
162
163
164
165
166
167
168
169
170
171
172
173
174
175
176
177
178
179
180
181
182
183
184
185
186
187
188
189
190
191
192
193
194
195
196
197
198
199
200
201
202
203
204
205
206
207
208
209
210
211
212
213
214
215
216
217
218
219
220
221
222
223
224
225
226
227
228
229
230
231
232
233
234
235
236
237
238
239
240
241
242
243
244
245
246
247
248
249
250
251
252
253
254
255
256
257
258
259
260
261
262
263
264
265
266
267
268
269
270
271
272
273
274
275
276
277
278
279
280
281
282
283
284
285
286
287
288
289
290
291
292
293
294
295
296
297
298
299
300
301
302
303
304
305
306
307
308
309
310
311
312
313
314
315
316
317
318
319
320
321
322
323
324
325
326
327
328
329
330
331
332
333
334
335
336
337
338
339
340
341
342
343
344
345
346
347
348
349
350
351
352
353
354
355
356
357
358
359
360
361
362
363
364
365
366
367
368
369
370
371
372
373
374
375
376
377
378
379
380
381
382
383
384
385
386
387
388
389
390
391
392
393
394
395
396
397
398
399
400
401
402
403
404
405
406
407
408
409
410
411
412
413
414
415
416
417
418
419
420
421
422
423
424
425
426
427
428
429
430
431
432
433
434
435
436
437
438
439
440
441
442
443
444
445
446
447
448
449
450
451
452
453
454
455
456
457
458
459
460
461
462
463
464
465
466
467
468
469
470
471
472
473
474
475
476
477
478
479
480
481
482
483
484
485
486
487
488
489
490
491
492
493
494
495
496
497
498
499
500
501
502
503
504
505
506
507
508
509
510
511
512
513
514
515
516
517
518
519
520
521
522
523
524

#include "Globals.h"  // NOTE: MSVC stupidness requires this to be the same across all modules

#include "Root.h"
#include "Server.h"
#include "World.h"
#include "WebAdmin.h"
#include "FurnaceRecipe.h"
#include "GroupManager.h"
#include "CraftingRecipes.h"
#include "PluginManager.h"
#include "MonsterConfig.h"
#include "Redstone.h"
#include "Player.h"
#include "blocks/BlockHandler.h"
#include "items/ItemHandler.h"
#include "Chunk.h"

#ifdef USE_SQUIRREL
	#include "squirrelbindings/SquirrelFunctions.h"
	#include "squirrelbindings/SquirrelBindings.h"
#endif

#include "../iniFile/iniFile.h"

#include <iostream>





cRoot* cRoot::s_Root = 0;





cRoot::cRoot()
	: m_Server( NULL )
	, m_MonsterConfig( NULL )
	, m_GroupManager( NULL )
	, m_CraftingRecipes(NULL)
	, m_FurnaceRecipe( NULL )
	, m_WebAdmin( NULL )
	, m_PluginManager( NULL )
	, m_Log( NULL )
	, m_bStop( false )
	, m_bRestart( false )
	, m_InputThread( NULL )
	, m_pDefaultWorld( NULL )
{
	s_Root = this;
}





cRoot::~cRoot()
{
	s_Root = 0;
}





void cRoot::InputThread(void * a_Params)
{
	cRoot & self = *(cRoot*)a_Params;

	while (!(self.m_bStop || self.m_bRestart))
	{
		std::string Command;
		std::getline(std::cin, Command);
		self.ServerCommand(Command);
	}
}





void cRoot::Start()
{
	delete m_Log;
	m_Log = new cMCLogger();

	m_bStop = false;
	while (!m_bStop)
	{
		m_bRestart = false;

		LoadGlobalSettings();

		LOG("Creating new server instance...");
		m_Server = new cServer();

		LOG("Starting server...");
		cIniFile IniFile("settings.ini");
		IniFile.ReadFile();
		int Port = IniFile.GetValueSetI("Server", "Port", 25565 );
		if(!m_Server->InitServer( Port ))
		{
			LOG("Failed to start server, shutting down.");
			return;
		}
		IniFile.WriteFile();

		cIniFile WebIniFile("webadmin.ini");
		if( WebIniFile.ReadFile() )
		{
			if( WebIniFile.GetValueB("WebAdmin", "Enabled", false ) == true )
			{
				LOG("Creating WebAdmin...");
				m_WebAdmin = new cWebAdmin(8080);
			}
		}

		LOG("Loading settings...");
		m_GroupManager	= new cGroupManager();
		m_CraftingRecipes = new cCraftingRecipes;
		m_FurnaceRecipe = new cFurnaceRecipe();
		
		LOG("Loading worlds...");
		LoadWorlds();

		LOG("Loading plugin manager...");
		m_PluginManager = new cPluginManager(); // This should be last
		m_PluginManager->ReloadPluginsNow();
		
		LOG("Loading MonsterConfig...");
		m_MonsterConfig = new cMonsterConfig;

		// This sets stuff in motion
		LOG("Starting Authenticator...");
		m_Authenticator.Start();
		
		LOG("Starting worlds...");
		StartWorlds();
		
		LOG("Starting server...");
		m_Server->StartListenThread();
		//cHeartBeat* HeartBeat = new cHeartBeat();

#if !defined(ANDROID_NDK)
		LOG("Starting InputThread...");
		m_InputThread = new cThread( InputThread, this, "cRoot::InputThread" );
		m_InputThread->Start( false );	//we should NOT wait? Otherwise we can´t stop the server from other threads than the input thread
#endif

		LOG("Initialization done, server running now.");
		while( !m_bStop && !m_bRestart ) // These are modified by external threads
		{
			cSleep::MilliSleep( 1000 );
		}

#if !defined(ANDROID_NDK)
		delete m_InputThread; m_InputThread = 0;
#endif

		// Deallocate stuffs
		LOG("Shutting down server...");
		m_Server->Shutdown(); // This waits for threads to stop and d/c clients
		LOG("Stopping world threads...");
		StopWorlds();
		LOG("Stopping authenticator...");
		m_Authenticator.Stop();
		LOG("Stopping plugin manager...");
		delete m_PluginManager; m_PluginManager = 0;  // This should be first
		

		#ifdef USE_SQUIRREL
		CloseSquirrelVM();
		#endif
		LOG("Freeing MonsterConfig...");
		delete m_MonsterConfig; m_MonsterConfig = 0;
		LOG("Stopping WebAdmin...");
		delete m_WebAdmin; m_WebAdmin = 0;
		LOG("Unloading recipes...");
		delete m_FurnaceRecipe;   m_FurnaceRecipe = NULL;
		delete m_CraftingRecipes; m_CraftingRecipes = NULL;
		LOG("Forgetting groups...");
		delete m_GroupManager; m_GroupManager = 0;
		LOG("Unloading worlds...");
		UnloadWorlds();
		
		cItemHandler::Deinit();
		cBlockHandler::Deinit();

		LOG("Destroying server...");
		//delete HeartBeat; HeartBeat = 0;
		delete m_Server; m_Server = 0;
		LOG("Shutdown done.");
	}

	delete m_Log; m_Log = 0;
}





void cRoot::LoadGlobalSettings()
{
	cIniFile IniFile("settings.ini"); 
	if( IniFile.ReadFile() )
	{
		cRedstone::s_UseRedstone = IniFile.GetValueB("Redstone", "SimulateRedstone", true );
	}
}





void cRoot::LoadWorlds(void)
{
	cIniFile IniFile("settings.ini"); IniFile.ReadFile();

	// First get the default world
	AString DefaultWorldName = IniFile.GetValueSet("Worlds", "DefaultWorld", "world");
	m_pDefaultWorld = new cWorld( DefaultWorldName.c_str() );
	m_WorldsByName[ DefaultWorldName ] = m_pDefaultWorld;

	// Then load the other worlds
	unsigned int KeyNum = IniFile.FindKey("Worlds");
	unsigned int NumWorlds = IniFile.GetNumValues( KeyNum );
	if (NumWorlds <= 0)
	{
		return;
	}
	
	for (unsigned int i = 0; i < NumWorlds; i++)
	{
		AString ValueName = IniFile.GetValueName(KeyNum, i );
		if (ValueName.compare("World") != 0)
		{
			continue;
		}
		AString WorldName = IniFile.GetValue(KeyNum, i );
		if (WorldName.empty())
		{
			continue;
		}
		cWorld* NewWorld = new cWorld( WorldName.c_str() );
		m_WorldsByName[ WorldName ] = NewWorld;
	}  // for i - Worlds
}





void cRoot::StartWorlds(void)
{
	for( WorldMap::iterator itr = m_WorldsByName.begin(); itr != m_WorldsByName.end(); ++itr )
	{
		itr->second->InitializeSpawn();
	}
}





void cRoot::StopWorlds(void)
{
	for( WorldMap::iterator itr = m_WorldsByName.begin(); itr != m_WorldsByName.end(); ++itr )
	{
		itr->second->StopThreads();
	}
}





void cRoot::UnloadWorlds(void)
{
	m_pDefaultWorld = NULL;
	for( WorldMap::iterator itr = m_WorldsByName.begin(); itr != m_WorldsByName.end(); ++itr )
	{
		delete itr->second;
	}
	m_WorldsByName.clear();
}





cWorld* cRoot::GetDefaultWorld()
{
	return m_pDefaultWorld;
}





cWorld* cRoot::GetWorld( const AString & a_WorldName )
{
	WorldMap::iterator itr = m_WorldsByName.find( a_WorldName );
	if( itr != m_WorldsByName.end() )
		return itr->second;
	return 0;
}





bool cRoot::ForEachWorld(cWorldListCallback & a_Callback)
{
	for (WorldMap::iterator itr = m_WorldsByName.begin(), itr2 = itr; itr != m_WorldsByName.end(); itr = itr2)
	{
		++itr2;
		if (a_Callback.Item(itr->second))
		{
			return false;
		}
	}
	return true;
}





void cRoot::TickWorlds( float a_Dt )
{
	for( WorldMap::iterator itr = m_WorldsByName.begin(); itr != m_WorldsByName.end(); ++itr )
	{
		itr->second->Tick( a_Dt );
	}
}





void cRoot::ServerCommand(const AString & a_Cmd)
{
	LOG("Server console command: \"%s\"", a_Cmd.c_str());
	m_Server->ServerCommand(a_Cmd);
	if (a_Cmd == "stop")
	{
		m_bStop = true;
	}
	else if (a_Cmd == "restart")
	{
		m_bRestart = true;
	}
}





void cRoot::KickUser(int a_ClientID, const AString & a_Reason)
{
	m_Server->KickUser(a_ClientID, a_Reason);
}





void cRoot::AuthenticateUser(int a_ClientID)
{
	m_Server->AuthenticateUser(a_ClientID);
}





int cRoot::GetTotalChunkCount(void)
{
	int res = 0;
	for ( WorldMap::iterator itr = m_WorldsByName.begin(); itr != m_WorldsByName.end(); ++itr )
	{
		res += itr->second->GetNumChunks();
	}
	return res;
}





void cRoot::SaveAllChunks(void)
{
	for (WorldMap::iterator itr = m_WorldsByName.begin(); itr != m_WorldsByName.end(); ++itr)
	{
		itr->second->SaveAllChunks();
	}
}





bool cRoot::ForEachPlayer(cPlayerListCallback & a_Callback)
{
	for (WorldMap::iterator itr = m_WorldsByName.begin(), itr2 = itr; itr != m_WorldsByName.end(); itr = itr2)
	{
		++itr2;
		if (!itr->second->ForEachPlayer(a_Callback))
		{
			return false;
		}
	}
	return true;
}





bool cRoot::FindAndDoWithPlayer(const AString & a_PlayerName, cPlayerListCallback & a_Callback)
{
	class cCallback : public cPlayerListCallback
	{
		unsigned int BestRating;
		unsigned int NameLength;
		const AString PlayerName;

		cPlayerListCallback & m_Callback;
		virtual bool Item (cPlayer * a_pPlayer)
		{
			unsigned int Rating = RateCompareString (PlayerName, a_pPlayer->GetName());
			if (Rating > 0 && Rating >= BestRating)
			{
				BestMatch = a_pPlayer;
				if( Rating > BestRating ) NumMatches = 0;
				BestRating = Rating;
				++NumMatches;
			}
			if (Rating == NameLength) // Perfect match
			{
				return false;
			}
			return true;
		}

	public:
		cCallback (const AString & a_PlayerName, cPlayerListCallback & a_Callback) 
			: m_Callback( a_Callback )
			, BestMatch( NULL )
			, BestRating( 0 )
			, NumMatches( 0 )
			, NameLength( a_PlayerName.length() )
			, PlayerName( a_PlayerName )
		{}

		cPlayer * BestMatch;
		unsigned int NumMatches;
	} Callback (a_PlayerName, a_Callback);
	ForEachPlayer( Callback );

	if (Callback.NumMatches == 1)
	{
		return a_Callback.Item (Callback.BestMatch);
	}
	return false;
}





void cRoot::LogChunkStats(void)
{
	int SumNumValid = 0;
	int SumNumDirty = 0;
	int SumNumInLighting = 0;
	int SumNumInGenerator = 0;
	int SumMem = 0;
	for (WorldMap::iterator itr = m_WorldsByName.begin(), end = m_WorldsByName.end(); itr != end; ++itr)
	{
		cWorld * World = itr->second;
		int NumInGenerator = World->GetGeneratorQueueLength();
		int NumInSaveQueue = World->GetStorageSaveQueueLength();
		int NumInLoadQueue = World->GetStorageLoadQueueLength();
		int NumValid = 0;
		int NumDirty = 0;
		int NumInLighting = 0;
		World->GetChunkStats(NumValid, NumDirty, NumInLighting);
		LOG("World %s:", World->GetName().c_str());
		LOG("  Num loaded chunks: %d", NumValid);
		LOG("  Num dirty chunks: %d", NumDirty);
		LOG("  Num chunks in lighting queue: %d", NumInLighting);
		LOG("  Num chunks in generator queue: %d", NumInGenerator);
		LOG("  Num chunks in storage load queue: %d", NumInLoadQueue);
		LOG("  Num chunks in storage save queue: %d", NumInSaveQueue);
		int Mem = NumValid * sizeof(cChunk);
		LOG("  Memory used by chunks: %d KiB (%d MiB)", (Mem + 1023) / 1024, (Mem + 1024 * 1024 - 1) / (1024 * 1024));
		LOG("  Per-chunk memory size breakdown:");
		LOG("    block types:    %6d bytes (%3d KiB)", sizeof(cChunkDef::BlockTypes), (sizeof(cChunkDef::BlockTypes) + 1023) / 1024);
		LOG("    block metadata: %6d bytes (%3d KiB)", sizeof(cChunkDef::BlockNibbles), (sizeof(cChunkDef::BlockNibbles) + 1023) / 1024);
		LOG("    block lighting: %6d bytes (%3d KiB)", 2 * sizeof(cChunkDef::BlockNibbles), (2 * sizeof(cChunkDef::BlockNibbles) + 1023) / 1024);
		LOG("    heightmap:      %6d bytes (%3d KiB)", sizeof(cChunkDef::HeightMap), (sizeof(cChunkDef::HeightMap) + 1023) / 1024);
		LOG("    biomemap:       %6d bytes (%3d KiB)", sizeof(cChunkDef::BiomeMap), (sizeof(cChunkDef::BiomeMap) + 1023) / 1024);
		int Rest = sizeof(cChunk) - sizeof(cChunkDef::BlockTypes) - 3 * sizeof(cChunkDef::BlockNibbles) - sizeof(cChunkDef::HeightMap) - sizeof(cChunkDef::BiomeMap);
		LOG("    other:          %6d bytes (%3d KiB)", Rest, (Rest + 1023) / 1024);
		SumNumValid += NumValid;
		SumNumDirty += NumDirty;
		SumNumInLighting += NumInLighting;
		SumNumInGenerator += NumInGenerator;
		SumMem += Mem;
	}
	LOG("Totals:");
	LOG("  Num loaded chunks: %d", SumNumValid);
	LOG("  Num dirty chunks: %d", SumNumDirty);
	LOG("  Num chunks in lighting queue: %d", SumNumInLighting);
	LOG("  Num chunks in generator queue: %d", SumNumInGenerator);
	LOG("  Memory used by chunks: %d KiB (%d MiB)", (SumMem + 1023) / 1024, (SumMem + 1024 * 1024 - 1) / (1024 * 1024));
}