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#include "Globals.h" // NOTE: MSVC stupidness requires this to be the same across all modules
#ifdef USE_SQUIRREL
#include "SquirrelCommandBinder.h"
#include "Player.h"
#include "Plugin.h"
#include "Plugin_Squirrel.h"
#include "squirrelbindings/SquirrelArray.h"
cSquirrelCommandBinder::cSquirrelCommandBinder()
{
}
cSquirrelCommandBinder::~cSquirrelCommandBinder()
{
}
void cSquirrelCommandBinder::ClearBindings()
{
m_BoundCommands.clear();
}
void cSquirrelCommandBinder::RemoveBindingsForPlugin( cPlugin* a_Plugin )
{
for( CommandMap::iterator itr = m_BoundCommands.begin(); itr != m_BoundCommands.end(); )
{
if( itr->second.Plugin == a_Plugin )
{
LOGINFO("Unbinding %s ", itr->first.c_str( ) );
CommandMap::iterator eraseme = itr;
++itr;
m_BoundCommands.erase( eraseme );
continue;
}
++itr;
}
}
bool cSquirrelCommandBinder::BindCommand( const std::string & a_Command, const std::string & a_Permission, cPlugin* a_Plugin, Sqrat::Function a_Callback )
{
if( !a_Plugin->CanBindCommands() )
{
LOGERROR("ERROR: Trying to bind command \"%s\" to a plugin that is not initialized.", a_Command.c_str() );
return false;
}
if( m_BoundCommands.find( a_Command ) != m_BoundCommands.end() )
{
LOGERROR("ERROR: Trying to bind command \"%s\" that has already been bound.", a_Command.c_str() );
return false;
}
LOGINFO("Binding %s (%s)", a_Command.c_str(), a_Permission.c_str() );
BoundFunction Callback;
Callback.Callback = a_Callback;
Callback.Plugin = a_Plugin;
Callback.Permission = a_Permission;
m_BoundCommands[ a_Command ] = Callback;
return true;
}
bool cSquirrelCommandBinder::HandleCommand( const std::string & a_Command, cPlayer* a_Player )
{
AStringVector Split = StringSplit(a_Command, " ");
if (Split.size() == 0)
{
return false;
}
CommandMap::iterator FoundCommand = m_BoundCommands.find( Split[0] );
if( FoundCommand != m_BoundCommands.end() )
{
const BoundFunction & func = FoundCommand->second;
if( func.Permission.size() > 0 )
{
if( !a_Player->HasPermission( func.Permission.c_str() ) )
{
return false;
}
}
// Push the split
SquirrelStringArray SplitData;
std::vector<std::string>::const_iterator iter = Split.begin();
while(iter != Split.end()) {
SplitData.Add(*iter);
++iter;
}
// Push player
Sqrat::Function callback = func.Callback;
return callback.Evaluate<bool>(&SplitData, a_Player);
}
return false;
}
#endif // USE_SQUIRREL
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