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#pragma once
#include "Entity.h"
#include "Defines.h"
class cTNTEntity :
public cEntity
{
typedef cEntity super;
public:
CLASS_PROTODEF(cTNTEntity);
cTNTEntity(double a_X, double a_Y, double a_Z, float a_FuseTimeInSec);
cTNTEntity(const Vector3d & a_Pos, float a_FuseTimeInSec);
// cEntity overrides:
virtual void Initialize(cWorld * a_World) override;
virtual void SpawnOn(cClientHandle & a_ClientHandle) override;
virtual void Tick(float a_Dt, cChunk & a_Chunk) override;
protected:
float m_Counter; ///< How much time has elapsed since the object was created, in seconds
float m_MaxFuseTime; ///< How long the fuse is, in seconds
};
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