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#pragma once
#include "Block.h"
#include "../MersenneTwister.h"
#include "../cWorld.h"
class cBlockCropsHandler : public cBlockHandler
{
public:
cBlockCropsHandler(BLOCKTYPE a_BlockID)
: cBlockHandler(a_BlockID)
{
}
virtual bool NeedsRandomTicks() override
{
return true;
}
virtual bool AllowBlockOnTop() override
{
return false;
}
virtual int GetDropID() override
{
return E_ITEM_EMPTY;
}
virtual void OnDestroyed(cWorld *a_World, int a_X, int a_Y, int a_Z) override
{
MTRand rand;
NIBBLETYPE Meta = a_World->GetBlockMeta(a_X, a_Y, a_Z);
cItems Drops;
if(Meta & 0x7) //Is Wheat
{
Drops.push_back(cItem(E_ITEM_WHEAT, 1, 0));
}
if(rand.randInt(3) == 0)
{ //Drop an second seed
Drops.push_back(cItem(E_ITEM_SEEDS, 1, 0));
}
Drops.push_back(cItem(E_ITEM_SEEDS, 1, 0));
a_World->SpawnItemPickups(Drops, a_X, a_Y, a_Z);
}
void OnUpdate(cWorld *a_World, int a_X, int a_Y, int a_Z) override
{
//TODO: Handle Growing here
}
virtual bool CanBeAt(cWorld *a_World, int a_X, int a_Y, int a_Z) override
{
return a_World->GetBlock(a_X, a_Y - 1, a_Z) == E_BLOCK_FARMLAND;
}
virtual AString GetStepSound(void) override
{
return "step.grass";
}
};
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