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#pragma once
#include "Block.h"
class cBlockDoorHandler : public cBlockHandler
{
public:
cBlockDoorHandler(BLOCKTYPE a_BlockID);
virtual void OnPlaced(cWorld *a_World, int a_X, int a_Y, int a_Z, int a_Dir);
virtual void OnDestroyed(cWorld *a_World, int a_X, int a_Y, int a_Z);
virtual void OnClick(cWorld *a_World, cPlayer *a_Player, int a_X, int a_Y, int a_Z);
virtual char GetDropCount();
virtual bool IsUseable()
{
return true;
}
virtual void PlaceBlock(cWorld *a_World, cPlayer *a_Player, char a_BlockMeta, int a_X, int a_Y, int a_Z, char a_Dir);
virtual int GetDropID()
{
return (m_BlockID == E_BLOCK_WOODEN_DOOR) ? E_ITEM_WOODEN_DOOR : E_ITEM_IRON_DOOR;
}
virtual bool CanBePlacedOnSide()
{
return false;
}
};
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