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#pragma once
#include "Block.h"


class cBlockEntityHandler : public cBlockHandler
{
public:
	cBlockEntityHandler(BLOCKTYPE a_BlockID);	
	virtual void OnClick(cWorld *a_World, cPlayer *a_Player, int a_X, int a_Y, int a_Z);
	virtual bool IsUseable()
	{
		return true;
	}
	
	
};