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#pragma once
#include "Block.h"
class cBlockPistonHandler : public cBlockHandler
{
public:
cBlockPistonHandler(BLOCKTYPE a_BlockID);
virtual void OnPlaced(cWorld *a_World, int a_X, int a_Y, int a_Z, int a_Dir);
virtual void OnDestroyed(cWorld *a_World, int a_X, int a_Y, int a_Z);
virtual void PlaceBlock(cWorld *a_World, cPlayer *a_Player, char a_BlockMeta, int a_X, int a_Y, int a_Z, char a_Dir);
};
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