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#pragma once
#include "Block.h"
class cBlockSlabHandler : public cBlockHandler
{
public:
cBlockSlabHandler(BLOCKTYPE a_BlockID)
: cBlockHandler(a_BlockID)
{
}
virtual NIBBLETYPE GetDropMeta(NIBBLETYPE a_BlockMeta) override
{
return a_BlockMeta;
}
virtual char GetDropCount() override
{
if(m_BlockID == E_BLOCK_DOUBLE_STONE_SLAB
|| m_BlockID == E_BLOCK_DOUBLE_WOODEN_SLAB)
return 2;
return 1;
}
virtual void PlaceBlock(cWorld *a_World, cPlayer *a_Player, NIBBLETYPE a_BlockMeta, int a_X, int a_Y, int a_Z, char a_Dir) override
{
a_World->SetBlock(a_X, a_Y, a_Z, m_BlockID, DirectionToMetaData( a_Dir, a_BlockMeta ));
OnPlacedByPlayer(a_World, a_Player, a_X, a_Y, a_Z, a_Dir);
}
static char DirectionToMetaData( char a_Direction, NIBBLETYPE Meta )
{
char result = Meta;
if( a_Direction == 0)
{
result |= 0x8;
}
return result;
}
virtual AString GetStepSound(void) override
{
if (m_BlockID == E_BLOCK_WOODEN_SLAB || m_BlockID ==E_BLOCK_DOUBLE_WOODEN_SLAB)
return "step.wood";
else
return "step.stone";
}
};
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