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#pragma once
#include "BlockHandler.h"


class cBlockWoodHandler : public cBlockHandler
{
public:
	cBlockWoodHandler(BLOCKTYPE a_BlockID)
		: cBlockHandler(a_BlockID)
	{
	}
	NIBBLETYPE GetDropMeta(NIBBLETYPE a_BlockMeta) override
	{
		return a_BlockMeta;
	}

	virtual AString GetStepSound(void) override
	{
		return "step.wood";
	}
	
};