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#include "Globals.h" // NOTE: MSVC stupidness requires this to be the same across all modules
#include "cChicken.h"
// TODO Drop egg every 5-10 minutes
cChicken::cChicken()
{
m_MobType = 93;
GetMonsterConfig("Chicken");
}
cChicken::~cChicken()
{
}
bool cChicken::IsA( const char* a_EntityType )
{
if( strcmp( a_EntityType, "cChicken" ) == 0 ) return true;
return cMonster::IsA( a_EntityType );
}
void cChicken::KilledBy( cEntity* a_Killer )
{
cItems Drops;
AddRandomDropItem(Drops, 0, 2, E_ITEM_FEATHER);
Drops.push_back(cItem((GetMetaData() == BURNING) ? E_ITEM_COOKED_CHICKEN : E_ITEM_RAW_CHICKEN, 1));
m_World->SpawnItemPickups(Drops, m_Pos.x, m_Pos.y, m_Pos.z);
cMonster::KilledBy( a_Killer );
}
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