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#pragma once
class cChunk;
class cChunkMap;
class cChunkGenerator
{
public:
cChunkGenerator( cChunkMap* a_pChunkMap );
~cChunkGenerator();
void GenerateChunk( int a_X, int a_Z );
cChunk* GetCurrentlyGenerating(); // WARNING - Be sure to Lock() before calling, and Unlock() after done with the chunk!
void Lock();
void Unlock();
private:
static void GenerateThread( void* a_Params );
cChunkMap* m_pChunkMap;
struct sChunkGeneratorState;
sChunkGeneratorState* m_pState;
};
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