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#pragma once
#include "cWindow.h"
// fwd:
class cWindowOwner;
class cCraftingWindow : public cWindow
{
public:
enum
{
SLOT_CRAFTING_RESULT = 0,
SLOT_CRAFTING_MIN = 1,
SLOT_CRAFTING_MAX = 9,
} ;
cCraftingWindow(cWindowOwner * a_Owner, bool a_bInventoryVisible);
virtual void Clicked(
cPlayer & a_Player,
int a_WindowID, short a_SlotNum, bool a_IsRightClick, bool a_IsShiftPressed,
const cItem & a_HeldItem
) override;
virtual void Close(cPlayer & a_Player) override;
void ShiftClicked(cPlayer & a_Player, short a_SlotNum);
void ShiftClickedCraftingResult(cPlayer & a_Player, short a_SlotNum);
void ShiftClickedCraftingGrid (cPlayer & a_Player, short a_SlotNum);
};
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