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#include "cCreeper.h"
cCreeper::cCreeper()
{
m_MobType = 50;
GetMonsterConfig("Creeper");
}
cCreeper::~cCreeper()
{
}
bool cCreeper::IsA( const char* a_EntityType )
{
if( strcmp( a_EntityType, "cCreeper" ) == 0 ) return true;
return cMonster::IsA( a_EntityType );
}
void cCreeper::KilledBy( cEntity* a_Killer )
{
cMonster::RandomDropItem(E_ITEM_GUNPOWDER, 0, 2);
//TODO Check if killed by a skeleton then drop random music disk
cMonster::KilledBy( a_Killer );
}
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