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#pragma once
#include "cSimulator.h"
#include "cBlockEntity.h"
#include "vector"

class Vector3i;
class cWorld;
class cFireSimulator : public cSimulator
{
public:
	cFireSimulator( cWorld* a_World );
	~cFireSimulator();

	virtual void Simulate( float a_Dt );

	virtual inline bool IsAllowedBlock( char a_BlockID );

	virtual inline bool IsBurnable( char a_BlockID );
	virtual inline bool IsForeverBurnable( char a_BlockID );
	virtual inline bool FiresForever( char a_BlockID );

protected:
	virtual void AddBlock(int a_X, int a_Y, int a_Z);
	virtual void _AddBlock(int a_X, int a_Y, int a_Z);
	virtual inline bool BurnBlockAround(int a_X, int a_Y, int a_Z);
	virtual inline bool BurnBlock(int a_X, int a_Y, int a_Z);

	std::vector <Vector3i *> *m_Blocks;
	std::vector <Vector3i *> *m_Buffer;

	std::vector <Vector3i *> *m_BurningBlocks;
};