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#pragma once
//TODO This definitly needs a better naming :D but how?
enum Direction
{
X_PLUS,
X_MINUS,
Y_PLUS,
Y_MINUS,
Z_PLUS,
Z_MINUS,
NONE
};
class Vector3i;
class cWorld;
class cFluidSimulator
{
public:
cFluidSimulator( cWorld* a_World );
~cFluidSimulator();
virtual void Simulate( float a_Dt );
void WakeUp( int a_X, int a_Y, int a_Z );
//Gets the flowing direction. if a_Over is true also the block over the current block affects the direction (standard)
Direction GetFlowingDirection(int a_X, int a_Y, int a_Z, bool a_Over = true);
virtual inline bool IsAllowedBlock( char a_BlockID ) = 0;
virtual inline bool IsPassableForFluid( char a_BlockID ) = 0;
protected:
void AddBlock( int a_X, int a_Y, int a_Z);
char GetHighestLevelAround( int a_X, int a_Y, int a_Z );
float m_Timer;
cWorld* m_World;
class FluidData;
FluidData* m_Data;
//Customize
char m_FluidBlock;
char m_MaxHeight;
char m_FlowReduction;
};
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