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#pragma once
#include "cWindow.h"
class cFurnaceEntity;
class cWindowOwner;
class cFurnaceWindow : public cWindow
{
public:
cFurnaceWindow( cFurnaceEntity* a_Owner );
virtual void Clicked( cPacket_WindowClick* a_ClickPacket, cPlayer & a_Player );
virtual void Close( cPlayer & a_Player );
private:
cFurnaceEntity* m_Furnace;
};
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