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#include "Globals.h" // NOTE: MSVC stupidness requires this to be the same across all modules
#include "cGhast.h"
cGhast::cGhast()
{
m_MobType = 56;
GetMonsterConfig("Ghast");
}
cGhast::~cGhast()
{
}
bool cGhast::IsA( const char* a_EntityType )
{
if( strcmp( a_EntityType, "cGhast" ) == 0 ) return true;
return cMonster::IsA( a_EntityType );
}
void cGhast::KilledBy( cEntity* a_Killer )
{
cItems Drops;
AddRandomDropItem(Drops, 0, 2, E_ITEM_GUNPOWDER);
AddRandomDropItem(Drops, 0, 1, E_ITEM_GHAST_TEAR);
cMonster::KilledBy( a_Killer );
}
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