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#include "Globals.h" // NOTE: MSVC stupidness requires this to be the same across all modules
#include "cGroup.h"
void cGroup::AddCommand( std::string a_Command )
{
m_Commands[ a_Command ] = true;
}
void cGroup::AddPermission( std::string a_Permission )
{
m_Permissions[ a_Permission ] = true;
}
bool cGroup::HasCommand( std::string a_Command )
{
if( m_Commands.find("*") != m_Commands.end() ) return true;
CommandMap::iterator itr = m_Commands.find( a_Command );
if( itr != m_Commands.end() )
{
if( itr->second ) return true;
}
for( GroupList::iterator itr = m_Inherits.begin(); itr != m_Inherits.end(); ++itr )
{
if( (*itr)->HasCommand( a_Command ) ) return true;
}
return false;
}
void cGroup::InheritFrom( cGroup* a_Group )
{
m_Inherits.remove( a_Group );
m_Inherits.push_back( a_Group );
}
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