1
2
3
4
5
6
7
8
9
10
11
12
13
14
15
16
17
18
19
20
21
22
23
24
25
26
27
28
29
30
31
32
33
34
35
36
37
38
39
40
41
42
43
44
45
46
47
48
49
50
51
52
53
54
55
56
57
58
59
60
61
62
63
64
65
66
67
68
69
70
71
72
73
74
75
76
77
78
79
80
81
82
83
84
85
86
87
88
89
90
91
92
93
94
95
96
97
98
99
100
101
102
103
104
105
106
107
108
109
110
111
112
113
114
115
116
117
118
119
120
121
122
123
|
#include "Globals.h" // NOTE: MSVC stupidness requires this to be the same across all modules
#include "cMonsterConfig.h"
#include "cMonster.h"
#include "../iniFile/iniFile.h"
//#include <cstdio>
struct cMonsterConfig::sAttributesStruct
{
AString m_name;
float m_SightDistance;
float m_AttackDamage;
float m_AttackRange;
float m_AttackRate;
int m_MaxHealth;
};
struct cMonsterConfig::sMonsterConfigState
{
int TypeCount;
AString MonsterTypes;
std::list< sAttributesStruct > AttributesList;
};
cMonsterConfig::cMonsterConfig(int TypeC)
: m_pState( new sMonsterConfigState )
{
m_pState->TypeCount = TypeC;
Initialize();
}
cMonsterConfig::~cMonsterConfig() {
delete m_pState;
}
void cMonsterConfig::Initialize() {
sAttributesStruct Attributes;
cIniFile SettingsIniFile("settings.ini");
cIniFile MonstersIniFile("monsters.ini");
if (!SettingsIniFile.ReadFile() || !MonstersIniFile.ReadFile())
{
LOGWARNING("cMonsterConfig: Must have both settings.ini and monsters.ini to configure attributes\n\tusing default attributes \n");
return;
}
m_pState->MonsterTypes = SettingsIniFile.GetValue("Monsters","Types","");
if ( m_pState->MonsterTypes.empty() )
{
LOGWARNING("cMonsterConfig: No Monster types listed in config file, using default attributes \n");
return;
}
AStringVector SplitList = StringSplit(m_pState->MonsterTypes,",");
for (unsigned int i = 0; i < SplitList.size(); ++i)
{
if (!SplitList[i].empty())
{
Attributes.m_name = SplitList[i].c_str();
Attributes.m_AttackDamage = (float)MonstersIniFile.GetValueF(SplitList[i].c_str(), "AttackDamage", 0);
Attributes.m_AttackRange = (float)MonstersIniFile.GetValueF(SplitList[i].c_str(), "AttackRange", 0);
Attributes.m_SightDistance = (float)MonstersIniFile.GetValueF(SplitList[i].c_str(), "SightDistance", 0);
Attributes.m_AttackRate = (float)MonstersIniFile.GetValueF(SplitList[i].c_str(), "AttackRate", 0);
Attributes.m_MaxHealth = MonstersIniFile.GetValueI(SplitList[i].c_str(), "MaxHealth", 0);
m_pState->AttributesList.push_front(Attributes);
}
} // for i - SplitList[]
}
void cMonsterConfig::AssignAttributes(cMonster *m, const char* n)
{
std::list<sAttributesStruct>::const_iterator itr;
for (itr = m_pState->AttributesList.begin(); itr != m_pState->AttributesList.end(); ++itr)
{
if(itr->m_name.compare(n) == 0)
{
m->SetAttackDamage (itr->m_AttackDamage);
m->SetAttackRange (itr->m_AttackRange);
m->SetSightDistance(itr->m_SightDistance);
m->SetAttackRate ((int)itr->m_AttackRate);
m->SetMaxHealth ((int)itr->m_MaxHealth);
}
} // for itr - m_pState->AttributesList[]
}
cMonsterConfig *cMonsterConfig::Get() {
return this;
}
|