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#pragma once
#include "cEntity.h"
struct TakeDamageInfo //tolua_export
{ //tolua_export
int Damage; //tolua_export
cEntity* Instigator; //tolua_export
}; //tolua_export
class cPawn : public cEntity //tolua_export
{ //tolua_export
public:
CLASS_PROTOTYPE();
cPawn();
virtual ~cPawn();
virtual void TeleportTo( cEntity* a_Entity ); //tolua_export
virtual void TeleportTo( const double & a_PosX, const double & a_PosY, const double & a_PosZ ); //tolua_export
void Heal( int a_Health ); //tolua_export
virtual void TakeDamage( int a_Damage, cEntity* a_Instigator ); //tolua_export
virtual void KilledBy( cEntity* a_Killer ); //tolua_export
int GetHealth() { return m_Health; } //tolua_export
protected:
short m_Health;
double m_LastPosX, m_LastPosY, m_LastPosZ;
float m_TimeLastTeleportPacket;
}; //tolua_export
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