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#pragma once
#include "cEntity.h"
class cPacket_PickupSpawn;
class cPlayer;
class cItem;
class cPickup : public cEntity //tolua_export
{ //tolua_export
public:
CLASS_PROTOTYPE();
cPickup(int a_X, int a_Y, int a_Z, const cItem & a_Item, float a_SpeedX = 0.f, float a_SpeedY = 0.f, float a_SpeedZ = 0.f); //tolua_export
cPickup(cPacket_PickupSpawn * a_PickupSpawnPacket); //tolua_export
~cPickup(); //tolua_export
cItem * GetItem() { return m_Item; } //tolua_export
virtual cPacket * GetSpawnPacket(void) const override;
virtual bool CollectedBy( cPlayer* a_Dest ); //tolua_export
void Tick(float a_Dt);
void HandlePhysics(float a_Dt);
private:
Vector3f * m_Speed;
Vector3f * m_ResultingSpeed; //Can be used to modify the resulting speed for the current tick ;)
Vector3f * m_WaterSpeed;
bool m_bOnGround;
bool m_bReplicated;
float m_Timer;
cItem* m_Item;
bool m_bCollected;
}; //tolua_export
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