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#pragma once
struct lua_State;
class cLuaCommandBinder;
class cPlugin;
class cPlugin_Lua;
class cPluginManager //tolua_export
{ //tolua_export
public: //tolua_export
// Called each tick
virtual void Tick(float a_Dt);
enum PluginHook // tolua_export
{ // tolua_export
E_PLUGIN_TICK, // tolua_export
E_PLUGIN_CHAT, // tolua_export
E_PLUGIN_COLLECT_ITEM, // tolua_export
E_PLUGIN_BLOCK_DIG, // tolua_export
E_PLUGIN_BLOCK_PLACE, // tolua_export
E_PLUGIN_DISCONNECT, // tolua_export
E_PLUGIN_HANDSHAKE, // tolua_export
E_PLUGIN_LOGIN, // tolua_export
E_PLUGIN_PLAYER_SPAWN, // tolua_export
E_PLUGIN_PLAYER_JOIN, // tolua_export
E_PLUGIN_PLAYER_MOVE, // tolua_export
E_PLUGIN_TAKE_DAMAGE, // tolua_export
E_PLUGIN_KILLED, // tolua_export
E_PLUGIN_CHUNK_GENERATED, // tolua_export
E_PLUGIN_CHUNK_GENERATING, // tolua_export
E_PLUGIN_BLOCK_TO_DROPS, // tolua_export
}; // tolua_export
static cPluginManager * GetPluginManager(); //tolua_export
typedef std::list< cPlugin* > PluginList;
cPlugin* GetPlugin( const char* a_Plugin ) const; //tolua_export
const PluginList & GetAllPlugins() const; // >> EXPORTED IN MANUALBINDINGS <<
void ReloadPlugins(); //tolua_export
bool AddPlugin( cPlugin* a_Plugin );
bool AddPlugin( lua_State* a_LuaState, cPlugin* a_Plugin ); //tolua_export
bool AddLuaPlugin( cPlugin_Lua* a_Plugin );
void AddHook( cPlugin* a_Plugin, PluginHook a_Hook ); //tolua_export
unsigned int GetNumPlugins() const; //tolua_export
bool CallHook( PluginHook a_Hook, unsigned int a_NumArgs, ... );
void RemoveHooks( cPlugin* a_Plugin );
void RemovePlugin( cPlugin* a_Plugin, bool a_bDelete = false ); //tolua_export
void RemoveLuaPlugin( std::string a_FileName ); //tolua_export
cPlugin_Lua* GetLuaPlugin( lua_State* a_State ); //tolua_export
cLuaCommandBinder* GetLuaCommandBinder() const { return m_LuaCommandBinder; }
bool HasPlugin( cPlugin* a_Plugin ) const;
private:
friend class cRoot;
cPluginManager();
~cPluginManager();
typedef std::list< cPlugin_Lua* > LuaPluginList;
typedef std::map< cPluginManager::PluginHook, cPluginManager::PluginList > HookMap;
LuaPluginList m_LuaPlugins;
PluginList m_Plugins;
HookMap m_Hooks;
void ReloadPluginsNow();
void UnloadPluginsNow();
cLuaCommandBinder* m_LuaCommandBinder;
bool m_bReloadPlugins;
}; //tolua_export
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