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#pragma once

#include "cPlugin.h"





typedef struct lua_State lua_State;
class cWebPlugin_Lua;





class cPlugin_NewLua : public cPlugin						//tolua_export
{															//tolua_export
public:														//tolua_export
	cPlugin_NewLua( const char* a_PluginName );
	~cPlugin_NewLua();

	virtual void OnDisable();	//tolua_export
	virtual bool Initialize();	//tolua_export

	virtual void Tick(float a_Dt);	//tolua_export

	//tolua_begin
	virtual bool OnCollectItem( cPickup* a_Pickup, cPlayer* a_Player );
	virtual bool OnDisconnect( std::string a_Reason, cPlayer* a_Player );
	virtual bool OnBlockPlace( cPacket_BlockPlace* a_PacketData, cPlayer* a_Player );
	virtual bool OnBlockDig( cPacket_BlockDig* a_PacketData, cPlayer* a_Player, cItem* a_PickupItem );
	virtual bool OnChat( const char* a_Chat, cPlayer* a_Player );
	virtual bool OnLogin( cPacket_Login* a_PacketData );
	virtual void OnPlayerSpawn( cPlayer* a_Player );
	virtual bool OnPlayerJoin( cPlayer* a_Player );
	virtual void OnPlayerMove( cPlayer* a_Player );
	virtual void OnTakeDamage( cPawn* a_Pawn, TakeDamageInfo* a_TakeDamageInfo );
	virtual bool OnKilled( cPawn* a_Killed, cEntity* a_Killer );
	//tolua_end

	lua_State* GetLuaState() { return m_LuaState; }

	cWebPlugin_Lua* CreateWebPlugin(lua_State* a_LuaState);	//tolua_export
private:
	bool PushFunction( const char* a_FunctionName, bool a_bLogError = true );
	bool CallFunction( int a_NumArgs, int a_NumResults, const char* a_FunctionName ); // a_FunctionName is only used for error messages, nothing else

	typedef std::list< cWebPlugin_Lua* > WebPluginList;
	WebPluginList m_WebPlugins;

	cCriticalSection m_CriticalSection;

	std::string m_Directory;
	lua_State* m_LuaState;
};//tolua_export