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#pragma once
#include "cPlugin.h"
#include <string>
typedef struct lua_State lua_State;
class cPlugin_NewLua : public cPlugin //tolua_export
{ //tolua_export
public: //tolua_export
cPlugin_NewLua( const char* a_PluginName );
~cPlugin_NewLua();
virtual bool Initialize(); //tolua_export
virtual void Tick(float a_Dt); //tolua_export
private:
std::string m_Directory;
lua_State* m_LuaState;
};//tolua_export
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